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Backbreaker Fact Sheet and Screenshots

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Old 12-02-2009, 05:46 PM   #73
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Re: Backbreaker Fact Sheet and Screenshots

I hope there are multiple camera options as well. I don't think I would like a close up 3rd person view. Another thing that really bothers me is the glowing red player when they have the ball. I have a feeling that this game will be more like Blitz than a sim game.
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Old 12-02-2009, 05:48 PM   #74
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Re: Backbreaker Fact Sheet and Screenshots

Quote:
Originally Posted by canes21
This engine isn't really unproven. Many big hit developers have used this. One that everyone knows is Rockstar. Now it hasn't been used for a sports game, but when I played GTA IV the first few days it was out, I thought to myself it would be nice to have this in football. Now it wasn't that cheesy of a thought, but just the way the civilians interact with each other and how they seem to be alive and breathing. They make decisions on the fly. When I shoot in the air they all interact individually and in unique ways. You have the hero of the crowd, the one who runs away and never stops running, then you have the one too scared to move, you have the one too scared to do anything, but they find cover and peak around to watch what happens next.

Everyone does something different. The engine works great in GTA IV and I can't wait to see it in a football game. I feel it will be a huge improvement.
Its unproven in a football game. That's all I am saying.
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Old 12-02-2009, 05:52 PM   #75
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"With total team customization, players can create their own rosters and adjust their team’s colors, logos and more. Going on the offense from kickoff to end zone"

Finally some info.. WoW cant wait!
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Old 12-02-2009, 05:55 PM   #76
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Re: Backbreaker Fact Sheet and Screenshots

Yea, thats why I mentioned "Now it hasn't been used for a sports game...". I know its not proven in the sports genre, but it is a proven engine.

Also, there are two ways to play the game. Casual and Hardcore. Hardcore turns off all AI and Visual Assists and turns into a sim type game. Casual is basically Blitz with a glowing ball, player, etc.
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Old 12-02-2009, 06:00 PM   #77
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Re: Backbreaker Fact Sheet and Screenshots

Quote:
Originally Posted by canes21
Yea, thats why I mentioned "Now it hasn't been used for a sports game...". I know its not proven in the sports genre, but it is a proven engine.

Also, there are two ways to play the game. Casual and Hardcore. Hardcore turns off all AI and Visual Assists and turns into a sim type game. Casual is basically Blitz with a glowing ball, player, etc.
Sort of on topic, sort of not. If this goes over well, which I hope, I drool at the thought of a hockey game with Euphoria. Like, Homer Simpson drool.
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Old 12-02-2009, 06:01 PM   #78
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Re: Backbreaker Fact Sheet and Screenshots

I cant wait to see what this game has to offer. You can never tell? Atleast there will always be madden for football. If this game sucks, no hair off my back, if it doesn't then I have two games to buy that is FOOTBALL YAY! A fully customizable game with leagues would be killer.
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Old 12-02-2009, 06:15 PM   #79
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Re: Backbreaker Fact Sheet and Screenshots

Yeah I basically see this game as just another opportunity to enjoy the sport I love so dearly through another developer's perspective. Hopefully it's a winner!

All I want for Christmas is

some solid game play..
some solid game play..
some solid game play

geeee if I could only have some solid game playyyyy
Then I could wish you Merry Christmasss!
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Old 12-02-2009, 06:27 PM   #80
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IT WILL NOT BE SHIPPED OUT FOR 60$...it is not yet confirmed but it has been in the forums for a while that a 40-50 dollar release is most likely
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