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NCAA Football 11 Potential Features (Pasta Padre)

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Old 11-30-2009, 09:44 PM   #81
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Re: NCAA Football 11 Potential Features (Pasta Padre)

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Originally Posted by Tovarich
Coaching Carousel, AD Mode and ESPN Presentation.

I can live with the minor gameplay problems. Dynasty mode is stale though and presentation is lacking considering the atmosphere is what makes CFB very unique from an NFL venue.
Minor you say? Can I borrow the game you're playing? Cause my game doesn't have "minor" gameplay issues.
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Old 11-30-2009, 10:22 PM   #82
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Re: NCAA Football 11 Potential Features (Pasta Padre)

-Locomotion Gameplay.

-Authentic Styles of play for each team .

-ESPN Presentation (or any form of enhanced presentation, doesn't have to be ESPN).


...and I didn't see it on the list, but does 'improved A.I.' (CPU play-calling and decision making) count as a feature? If so, then 'improved A.I.' takes the place of everything else on the list for me.
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Old 11-30-2009, 10:43 PM   #83
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I think they should have some signature running styles like how some guys have short choppy strides and others glide with the long stride (e.g. Pryor from Ohio State)
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Old 11-30-2009, 11:29 PM   #84
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Re: NCAA Football 11 Potential Features (Pasta Padre)

How about option 14..all of them?
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Old 11-30-2009, 11:38 PM   #85
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forget presentation. that should be automatic. fix gameplay first. anything that doesnt help gameplay is useless at this point. all this garbage which is mascot mash up is good for little kids but for the gamers fix game play. make the game as real as real can be. then it will finally get rid of online cheesers as much. it would make players think with a football mind not a video game mind etc
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Old 11-30-2009, 11:39 PM   #86
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Re: NCAA Football 11 Potential Features (Pasta Padre)

1) Locomotion Gameplay

2) Locomotion Gameplay

3) Locomotion Gameplay.

If there's time, ESPN style presentation.

I'm getting excited for NCAA 11 now. I don't want to get my hopes too high because it might not get done, but this survey indicates that they're at least thinking about fixing the player locomotion next year. Please, please, EA ... fix the locomotion system.
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Old 12-01-2009, 12:30 AM   #87
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Okay I'm slow so....

What is Locomotion? Coaching Carousel?
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Old 12-01-2009, 01:54 AM   #88
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Re: NCAA Football 11 Potential Features (Pasta Padre)

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Originally Posted by elementz09
Okay I'm slow so....

What is Locomotion? Coaching Carousel?

Locomotion is the "physics" of how players move on the field. Speed, acceleration, agility, weight, momentum, etc are all a part of locomotion. Right now, 300 pound linemen can run full speed in one direction, reverse field (180 degrees) on a dime, and accelerate to full speed in an instant. In real life, it takes big guys longer to accelerate to full speed and change direction than it does for smaller guys. That's what people (me included) want in the game. There's a bunch of different engines in the game that concern "physics," but the locomotion engine is the one that deals with player movement.

The coaching carousel happens in the off season when coaches get fired/hired by schools. When one coach gets fired that school hires another HC or an assistant from another school, which creates a vacancy at that school that has to be filled by hiring a coach from another school, and so on. I hope that explanation makes sense.
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