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NCAA Basketball 10 Available, Post Impressions Here

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Old 11-22-2009, 07:03 PM   #977
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Re: NCAA Basketball 10 Available, Post Impressions Here

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Originally Posted by Vechi8
CB,
I have been testing the fatigue settings as well and as I had stated I was running 90 plus for fatigue but my starters were running about 2 minutes light in terms of playing time. I will take your suggestion in the 80 range. I'm thinking 80-85 as well.

Another thing that I tried was the updated rosters and played them again. Anyone who is light on fast breaks, these new rosters are cranking. You will get breaks, both human and ai. I just think that the temp and speed is too tough to keep up. What I did take from the update is EA could really fine tune this and make up for the deficiencies.

Lastly, bluengold posted a great website for every stat known to man. It does incluse min per game for every player, it is statsheet.com
I installed the dynamic update again and played another game. The players felt quicker that's for sure. Had a good game where it came down to the last possession and I missed a three with 15 seconds left that would have won it.

CPU had a big foul disparity, shot more 3's, still need to experiment.
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Old 11-22-2009, 07:10 PM   #978
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Re: NCAA Basketball 10 Available, Post Impressions Here

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I installed the dynamic update again and played another game. The players felt quicker that's for sure. Had a good game where it came down to the last possession and I missed a three with 15 seconds left that would have won it.

CPU had a big foul disparity, shot more 3's, still need to experiment.
Tuesday will be interesting. I like what I see from these but tone it down just a bit. Good up tempo and breaks.
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Old 11-22-2009, 07:20 PM   #979
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Re: NCAA Basketball 10 Available, Post Impressions Here

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Originally Posted by ndhusker90
Yeah I think it's something with Varsity AI that affects things like that...I've heard AC is the best level, maybe I should give it a go.
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Originally Posted by J-Unit40
Just when I thought Varsity was the way to go....

I like the way Varsity is playing right now with my slider edits, but if I see some silly late game AI from the CPU, I will not hesitate to switch back to All-Conference.
Yeah, I'm probably going to give AC a chance. I've only played on Varsity so far, and have had good results, but I don't really want to deal with bad late game AI.
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Old 11-22-2009, 07:30 PM   #980
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Re: NCAA Basketball 10 Available, Post Impressions Here

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Yeah, I'm probably going to give AC a chance. I've only played on Varsity so far, and have had good results, but I don't really want to deal with bad late game AI.
I actual like hearing that you had a breakdown because my games are on varsity and ai plays hard to the end if not gets better.
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Old 11-22-2009, 07:33 PM   #981
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Re: NCAA Basketball 10 Available, Post Impressions Here

It's not all bad. I'm a little more positive than my previous post from earlier. I just played an enjoyable double overtime game against Oklahoma State on the road. All the while I kept playing, I kept saying to myself "Almost there, this game is almost there". It really does have a lot of potential and overall it is fun. I'm just a little miffed that the sliders don't seem to be as effective as they should. I should preface by saying I'm playing on Varsity, and perhaps moving up to All Conference will at least strengthen the CPU's intelligence. It's just annoying to see them shoot every time they throw it in to the post. It doesn't matter if they are double teamed.
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Old 11-22-2009, 08:34 PM   #982
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Re: NCAA Basketball 10 Available, Post Impressions Here

Watched some CPU-CPU action and no matter the level the CPU never ever passes out of the post. Takes away from the great offensive structure in the game as teams don't really run an offense all the time as if it gets to the post, the possession ends with a shot.
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Old 11-22-2009, 08:52 PM   #983
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Re: NCAA Basketball 10 Available, Post Impressions Here

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Varsity, so that may have something to do with it.
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Old 11-22-2009, 08:54 PM   #984
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Re: NCAA Basketball 10 Available, Post Impressions Here

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Watched some CPU-CPU action and no matter the level the CPU never ever passes out of the post. Takes away from the great offensive structure in the game as teams don't really run an offense all the time as if it gets to the post, the possession ends with a shot.
That to me is bigger than the lack of fouls. You can rely on the CPU to shoot every time they have the ball passed to them in the post. There's no attempt at an up and under, hook shot, etc. It's just turn and shoot. You can basically time it and block it. This has to be remedied, especially after playing Live and 2K.
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