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NBA Live 10 Patch Impressions (360, PS3)

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Old 11-20-2009, 03:07 PM   #905
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Re: NBA Live 10 Patch Impressions (360, PS3)

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Originally Posted by neegotiator
-one of my players doubles up on oppenent's player even when i set no for double teams for everyone.
This hadn't been an issue for me until the past 24 hours. I played a game yesterday where the entire 2nd half both my team and the CPU would double (sometimes triple) team a player and would leave a player wide open. It was ridiculous.

I played a quick game today with the Hawks and Mavs to see the new alternate jerseys and the double-team issue only happened for 1-2 possessions and then, thankfully, guys went back to playing straight-up man.

I still enjoy the game but this phantom double-team issue is a real killer for me. If it keeps up, I may have to wait until the 2nd patch drops to play again.
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Old 11-20-2009, 06:18 PM   #906
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Thumbs up Re: NBA Live 10 Patch Impressions (360, PS3)

The only problem i have with the post-patch game is that goal tending thing
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Old 11-20-2009, 09:12 PM   #907
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Re: NBA Live 10 Patch Impressions (360, PS3)

Still enjoying it greatly..patch #2 will make me a blissful man
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Old 11-20-2009, 11:46 PM   #908
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Re: NBA Live 10 Patch Impressions (360, PS3)

Man I can't win **** on default all-star. Anyone got some good realistic sliders? Because I'm getting beyond frustrated.
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Old 11-21-2009, 02:27 AM   #909
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Re: NBA Live 10 Patch Impressions (360, PS3)

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Originally Posted by sportyguyfl31
Still enjoying it greatly..patch #2 will make me a blissful man
Sporty, I've got to give you props on the camera angle suggestion. I'm using Baseline High with it zoomed back and height elevated to the max and I really like the look and feel. Nice change of pace from Broadcast.

Played a couple of games today and the phantom double team issue didn't happen, which was good. The Bulls jacked up a lot of shots early in the shot clock (1 pass and chuck) in my rewind game with the Kings. Miller took a 2 fadeaway 3's too, which was a little annoying. Game was still fun, even though I lost. I scored 18 with Greene and 16 with Tyreke Evans in the 1st half but the 2 rarely played in the 2nd half, which was disappointing.

I feel like I have to use auto subs b/c trying to do it manually takes WAY TOO LONG. NCAA has a system similar to CH 2k8 where you just move the stick left or right to sub a guy in. I don't get why the interface is so clunky in this game.

To close, Sporty I'm with about the 2nd patch. I'll be very happy when it drops. I am starting up a Dynasty with the Kings to see if I can build them back up into a contender.
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Old 11-21-2009, 02:57 AM   #910
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Re: NBA Live 10 Patch Impressions (360, PS3)

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Originally Posted by sportskid84
The only problem i have with the post-patch game is that goal tending thing
Ditto! I've had that goal tending thing for the first time last night, it wasn't a overtime game, but I did see where they didn't give the 2 points to the Nuggets.

Overall that is the only thing, I've seen that's messed up Post Patch, everything else is good.
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Old 11-21-2009, 10:27 AM   #911
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Re: NBA Live 10 Patch Impressions (360, PS3)

Dear NBA Live Development Team Member,

There is one thing that burns my oil.

EA, arbitarily hijacking a user's control of his player is absolutely unacceptable.

If Im being double teamed, and I want to off ball a open slasher type player to cut to the rim, I expect my player to at least attempt the pass, when I tell him to...not randomly chuck up a shot.

Ive also seen this happen when I attempt to pass to a guy spotting up.

This happens to me about 2-3 times a game.

I understand what you were trying to accomplish.

But as usual, instead of taking into account sensible variables to make things more difficult to do, you instead decided to jack up the AI.

I dont care if the pass gets deflected, or if he throws it out of bounds because of the double team pressure, throws it at the defenders feet because he is a crap passer.. whatever. I'd actually WELCOME those things, because those things make sense in the context of a basketball game

But when I tell my guy to pass the ball, I expect him to ATTEMPT a pass...not for my command to be overridden.

Okay...now for the good. The more DNA we are getting...the better Dynamic Season is getting

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Old 11-21-2009, 04:12 PM   #912
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Re: NBA Live 10 Patch Impressions (360, PS3)

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Dear NBA Live Development
EA, arbitarily hijacking a user's control of his player is absolutely unacceptable.
yep, happens to me when I'm in control of player posting jump, then I take off-ball control of another to get him open to kick out. the post player now out of my control will continue to back down then throw up a shot.
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