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NCAA Basketball 10 Available, Post Impressions Here

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Old 11-18-2009, 07:34 PM   #473
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Re: NCAA Basketball 10 Available, Post Impressions Here

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Originally Posted by warnerwlf98

What's your fun factor right now playing this game vs Live, and which game (this or Live) makes you feel more satisfied after you get a bucket, or successfully defend and turn away the opposition?
So far it's really high, it feels like Live when I first got it but without the same two issues I keep mentioning - not to be a dead horse, but the CPU's offense and the contact in the paint is much better in NCAA. The D rotations are way more realistic in this game, I think Live's patch made them worse in that game.


Just got a presentation swipe/highlight package of my motion offense, pretty cool.
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Old 11-18-2009, 07:40 PM   #474
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Re: NCAA Basketball 10 Available, Post Impressions Here

First of all let me start off by thanking the couple people that got the game last night and gave impressions. Much appreciated guys!

I am playing 18 min halfs on All Conference with the fatigue level up at 75 and I'm still not getting people subbed in. My back-up SG didn't come in until 5 minutes left in the second half. I like to use Auto-Subs, but is it possible to get subs with them or do I have to go to manual?

What are you guys using for fatigue level and what are your foul sliders at?

BTW just played a game in my dynasty @ Louisville on CBS and I've never been so excited to get blown out!! I felt like I was watching the game on TV!
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Old 11-18-2009, 07:41 PM   #475
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Re: NCAA Basketball 10 Available, Post Impressions Here

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Originally Posted by ehh
Just got a highlight package for Harangody after a foul was called. Had the real-life ESPN swipe that said his name, then showed 3-4 plays of him scoring and Nessler talking about how he's having a big night so far.

I'm trying to keep my level excitement in check because this is how I felt after playing Live initially and the high died pretty quickly. I'm really digging the game so far, tweaks are definitely needed but so far I'm liking it.

The CPU seems to recognize open shots way better than in Live and will read the D a little more, I saved a replay of me slacking on off ball D (I was playing with the sub menu) and Tory Jackson went backdoor and the CPU hit him and it didn't look like it was part of a set play.

The CPU also does not run a play every single time down the court like last year, they'll pick and roll and just improvise a little bit, it's been a good mix so far.

I also like that when you press Start to pause the game there is a game reset that shows score, time, fouls, timeouts left, etc.

The presentation in this game is absolutely stunning.
Yeah i am really liking the presentation this year as well the ESPN swipes do a good job to make you feel immersed.Totally agree with Countryboy, the fun factor is there! I just got done playing the Championship game of the pre-season NIT and it felt like a live broadcast to me. I agree there will need to be some tweaks and I am dissapointed there is still no name identifier for the CPU ball handler, but I can overlook that and I think a good solid slider set will having me playing this game for awhile. SO for first impression I would have to say its a marginal step up from last year.. Hopefully EA does not pull the plug on this and they can continue to build on this foundation.
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Old 11-18-2009, 07:58 PM   #476
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Re: NCAA Basketball 10 Available, Post Impressions Here

Since we can't edit a player's class, how hard was it last year to do the community rosters?

I know this is a lot to ask, but could someone post Vanderbilt's roster including player number, year, and overall rating?

Thanks chiefs.
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Old 11-18-2009, 08:03 PM   #477
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Re: NCAA Basketball 10 Available, Post Impressions Here

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Originally Posted by duke776
Thank you very much CB. Glad to see he is right(especially since we can't change the player's class).



This sucks, but it's pretty much what I expected. I don't think any of the EA college basketball games have ever allowed this.

Also, thanks to everyone who has been giving impressions of the game. I wasn't quite sure if I would even rent it once I heard about the lack of customization, but it seems the gameplay may make it a good enough game. I'll probably end up renting it over the weekend, or whenever blockbuster gets it, since I'm off all next week
Mind you it is early... but the fun factor is off the charts. I think that you will rent then own
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Old 11-18-2009, 08:05 PM   #478
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Re: NCAA Basketball 10 Available, Post Impressions Here

I'd like to pose a question and then a comparison on overall "feel of the game'

Anyone remember College Basketball 2k2 for gamecube/PS2 and Xbox?

Ok...It's arguably the best college basketball game made and the most nostalgic like NCAA 2004 football etc...


Now as far as real comparisons go. I get the same feeling from NCAA basketball 2010 for 360 as i did with College basketball 2k2.

Basically what i'm saying is that it's the best pick up and play college basketball game since then.


I'm a slider and roster guy and though it does not have the editing ease or ability i'd want to have so that the community gets the best possible edit It still is a fun game overall.

the atmosphere,the broadcast fell and the fact that dribbling and overall movement is smoother means it it's gotten better since last year.

next year theres a couple of things i'd like to see be done though. me pointing them out here won't do any good however so i focus on the postives of this year first
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Old 11-18-2009, 08:17 PM   #479
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Re: NCAA Basketball 10 Available, Post Impressions Here

Any dynasty impressions. top 25, tourny seeding, stats? How about recruiting, are there one and dones, diamonds in the rough? Is progression pretty good? how about awards and does this game keep track of all the awards and stats like 2k did with the trophy room?

Never played this game and dynasty is pretty high on my list. Still got 2k8 to fall back of if I need to.
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Old 11-18-2009, 08:21 PM   #480
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Re: NCAA Basketball 10 Available, Post Impressions Here

Finished up that UConn/ND game, default Varsity with 20 minute halves.

I won 85-77, I posted pictures below of all the stats (team and individual). Stats are inflated because on default the fatigue does nothing, almost every starter played a vast majority of the game. IMO they did a good job of featuring Gody until they got down big, in the second half they shot a ton of threes. Gody had 19 FGA, Tory Jackson had 22 and Peoples had 20 so it looks like the CPU is going to have the PG shoot a lot again, though Jackson is basically the Irish's 2nd best player this year so more testing will be needed.

I have no complaints on the offensive end of the court for the user outside of more fouls being needed. I love the controls, the motion is better than I expected and free style passing is money. I also like that my big men could not dominate in the paint or with post moves,IRL Oriakhi and Edwards aren't posting and toasting anyone this year.

CPU's offense is pretty sharp. They don't take a lot of shots with hands in their faces and aren't nearly as robotic as they were last year. They push the ball nicely and will take quick shots but unfortunately, just like Live, they do not attack the rim in transition.

Issues:
- Fatigue needs to be upped, a lot. Player fatigue may individually need lowering.
- Foul sliders need a big raise.
- CPU did push the ball and took quick shots at time but did not attack the rim in transition (known issue in Live)
- CPU spread around the attack but featured Gody until they got down by 15 points, then shot a lot of threes. Both starting guards had more FGA than Gody, but it was basically even between those three players.
- 20 minute halves is probably a bit too long, 17 or 18 minutes is probably what I'll go with. I'm not a stat nut or guru, someone can tell the community of the FGA and other stats look accurate for a real life game.
- Single players can dominate the glass, Majok had 19 rebounds.










Some highlights...

Clip 1: Just me messing with some motion offense. I love it, outside of the fact that in this clip I should have A) dunked it with Stanley Robinson right away after the first pass B) Messed up the controls on the extra pass after Robinson passed out of hte double team to Kemba. When I tried to freestyle pass from Kemba to Dyson I messed up so it was a little slow but got it there in time for the open three.



Clip 2: More motion offense. I love how hard Dyson runs the baseline. Just a simply flick of the freestyle passing here after the defender comes to give extra help on Dyson for a second. Love Coombs-McDaniels (the guy who dunks it) having the smarts as a CPU controlled teammate to cut to the hoop after his man left. Thing of beauty.



Clip 3: Oriakhi passing out of a double team to Sticks for a three.



Clip 4: Dyson comes off the screen, draws the D and kicks it to Sticks for another three.



Clip 5: The CPU recognizing an open man on offense. I'm controlling Robinson in this vid (guy near the top of the key with black socks/kicks). I don't follow him and the CPU hits my man. You can tell the play was designed for him to pass to the guy moving to the top of the key but he broke it off and hit the open man, of course he missed the shot though cause ND sucks.

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Last edited by ehh; 11-18-2009 at 08:23 PM.
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