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Five Essential Fixes for Madden NFL 11

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Old 11-17-2009, 04:24 PM   #97
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Originally Posted by shotgun styles
Actually, my understanding is that custom plays are in the PS3 version if you have a PSP to make the plays. You could make plays in Madden '09 if you had Head Coach.

From what Ian and company said, custom plays just missed the cut this year. Hopefully (crossing fingers) we will get the super-powerful online option that was discussed last cycle. That would make me very happy.

To the thread topic:

ALL THIS GAME REALLY NEEDS IS:

1. Make everything in the development blog videos from last cycle work in the game.

2. Fix OL/DL interaction to include blocking assignments and double team blocking.

3. Custom playbooks.

If Ian and his crew can just do these 3 things for next cycle, Madden 11 will become a great classic played for years on end (see Madden 2005) and still viable long after the current generation of consoles has been replaced.
If custom playbooks are added to online play in '11, it will break the game. I wish that weren't the case, but it is, watch. Look at how they have to make the AI DB's cover routes, by running the routes before the WR. The AI is not reactive enough, it's too scripted. I don't see how it won't kill the online gameplay.
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Old 11-17-2009, 05:05 PM   #98
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Re: Five Essential Fixes for Madden NFL 11

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Originally Posted by fig1918
If custom playbooks are added to online play in '11, it will break the game. I wish that weren't the case, but it is, watch. Look at how they have to make the AI DB's cover routes, by running the routes before the WR. The AI is not reactive enough, it's too scripted. I don't see how it won't kill the online gameplay.
This has been discussed ad-nausium on this forum. The goal is to have custom playbooks online as an OPTION for leagues, so people don't have to play against them in ranked games. But keeping the option open for league play, where rules against cheating can be enforced, is very important.

I agree that the AI needs work. The biggest problem in the game is QB accuracy. Most INTS and incomplete passes in real football are not knocked down, they are errant throws. Madden QBs are notoriously super-accurate and that needs to be fixed. It should be much harder to lead a receiver, or accurately throw jump balls. By doing this, the defender need not get to the ball, just make the area the QB throws to smaller and harder to hit, forcing more errant throws.
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Old 11-18-2009, 03:52 AM   #99
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Re: Five Essential Fixes for Madden NFL 11

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Originally Posted by Dmacho
I'd have to disagree with this; I can tell the difference when throwing with Aaron Rogers as opposed to McNabb. McNabb clearly has more zip on the ball when throwing a bullet pass. Now as far as the other positions on the field, it's really hard to tell the difference.
That would be fine. However, Aaron Rodgers has the stronger arm in real life. Hell Driver once said that Rodgers has a stronger arm then Favre had in his prime. Also, they can put custom playbooks online. Just not allow us to use created plays. Therefore, useing a patch work PB where we put together a PB of our favorite formations and plays from other PB's in the game. If they did it like that, I think it would work

P.S. You can edit your depth chart for online play before you enter a game for all 32 teams. It's right there on the online menu, you can't miss it.

Last edited by 21 Guns; 11-18-2009 at 03:59 AM. Reason: fixed typo's and forgot to add something to the original post.
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Old 11-18-2009, 03:09 PM   #100
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Re: Five Essential Fixes for Madden NFL 11

Get rid of tom hammond.. i couldn't agree more, he's incredibly boring on this game. Al Micheals please
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Old 11-18-2009, 03:22 PM   #101
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I can't wait till Madden NFl 11 comes out, im sure im gonna get it, it sounds like and notice that i said sound, but it does SOUND like it is gonna be way better than 2010 with the broadcast and tv stations
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Old 11-18-2009, 03:37 PM   #102
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What people don't realize is that they gutted Madden and started from the ground up and started a foundation, that they are going to buld apon in the years to come. Especially with franchise mode.
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Old 11-18-2009, 05:23 PM   #103
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Re: Five Essential Fixes for Madden NFL 11

Nice wishlist for Madden 11. However, I, personally, can't see how it's possible to have a list of essential fixes for Madden, and not have a single one that is related to gameplay in anyway though.
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Old 11-18-2009, 05:25 PM   #104
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Re: Five Essential Fixes for Madden NFL 11

Quote:
Originally Posted by 21 Guns
What people don't realize is that they gutted Madden and started from the ground up and started a foundation, that they are going to buld apon in the years to come. Especially with franchise mode.
I think that most people DO realize that, and they don't think that that is a viable excuse by any stretch. It is possible to hit a home run your very first time at the plate is it not?
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