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Five Essential Fixes for Madden NFL 11

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Old 11-16-2009, 08:27 PM   #89
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They won't be able to add Custom playbooks for a long long time. The game just isn't good enough. It would totally kill the AI, the game would just be totally broken. As cool as it would be there would be too many unstoppable/glitchy plays to account for and be patched. I just can't see then do it until they make some major changes to the game.
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Old 11-17-2009, 12:15 AM   #90
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Re: Five Essential Fixes for Madden NFL 11

While watching the Patriots Colts game on NBC with my friend who I have been getting into football, he made a coment that was awesome. "I notice that guy is wearing a visor, I bet he has a visor in Madden." Obviously he was cracking a joke on how detailed and pretty Madden looks and it's attention to visual detail but still doesn't emulate true football.
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Old 11-17-2009, 03:44 AM   #91
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Re: Five Essential Fixes for Madden NFL 11

if they nailed the 5 things on that list perfectly this game still wont be worth a rental....

it needs better logic and AI for every postion on the field hands down the only thing 11 should be about is AI logic,

forget physics, forget graphics, forget momentum, just give us logical calculating AI

no pro tak
no player weapons
no fight for fumble
no lead blocker control
no vision cone
no more gimmicks

just give us CPU logic upgrades

for those who want momentum over logic i say look at live 10, the games has great movement but lacks basic logical gameplay such as transition easy baskets.
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Old 11-17-2009, 09:17 AM   #92
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They need to let you make to your depth chart and formation changes outside of the game so you don't need to waste time doing them in-game when you play online.
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Old 11-17-2009, 12:57 PM   #93
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Re: Five Essential Fixes for Madden NFL 11

Quote:
Originally Posted by Blkcanes
Madden should add some sort of zip rating for Qb's. It would let us be able to actually feel the difference between a qb with a rocket for an arm and a qb that has a normal arm. But the FIRST thing they need to work on before for anything in Madden 11 is the battles in the trenches, Madden isn't a football game if the OL and DL do not work correctly. No matter how good things look if that isn't working they way it needs to be then Madden 11 is a fail. How Cb's plays the Wr is another thing that should be work on.
I'd have to disagree with this; I can tell the difference when throwing with Aaron Rogers as opposed to McNabb. McNabb clearly has more zip on the ball when throwing a bullet pass. Now as far as the other positions on the field, it's really hard to tell the difference.
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Old 11-17-2009, 01:02 PM   #94
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Re: Five Essential Fixes for Madden NFL 11

Quote:
Originally Posted by carnalnirvava
if they nailed the 5 things on that list perfectly this game still wont be worth a rental....

it needs better logic and AI for every postion on the field hands down the only thing 11 should be about is AI logic,

forget physics, forget graphics, forget momentum, just give us logical calculating AI

no pro tak
no player weapons
no fight for fumble
no lead blocker control
no vision cone
no more gimmicks

just give us CPU logic upgrades

for those who want momentum over logic i say look at live 10, the games has great movement but lacks basic logical gameplay such as transition easy baskets.
The vision cone wasn't a gimmick; it was the first time that awareness was actually relevent for a QB in a football video game.
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Old 11-17-2009, 01:08 PM   #95
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Player models, Accurate player models !!!! Running styles, Adrian Petersonis not that skinny !!!! ESPN intergration, along with Fox and CBS presentation !!!! Get rid of Tom Hammond !!!!!!! Please I've been playing Madden since the beginning, and I'd rather have Patt and John back in the booth !!!! Put Madden back in the booth !!! T.V style cameras!! we want the the side view Just LIKE THE REAL BROADCAST GAMES !!!!!! C'MON EA GET IN THE GAME !!!!!
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Old 11-17-2009, 03:53 PM   #96
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Re: Five Essential Fixes for Madden NFL 11

Quote:
Originally Posted by fig1918
They won't be able to add Custom playbooks for a long long time. The game just isn't good enough. It would totally kill the AI, the game would just be totally broken. As cool as it would be there would be too many unstoppable/glitchy plays to account for and be patched. I just can't see then do it until they make some major changes to the game.
Actually, my understanding is that custom plays are in the PS3 version if you have a PSP to make the plays. You could make plays in Madden '09 if you had Head Coach.

From what Ian and company said, custom plays just missed the cut this year. Hopefully (crossing fingers) we will get the super-powerful online option that was discussed last cycle. That would make me very happy.

To the thread topic:

ALL THIS GAME REALLY NEEDS IS:

1. Make everything in the development blog videos from last cycle work in the game.

2. Fix OL/DL interaction to include blocking assignments and double team blocking.

3. Custom playbooks.

If Ian and his crew can just do these 3 things for next cycle, Madden 11 will become a great classic played for years on end (see Madden 2005) and still viable long after the current generation of consoles has been replaced.
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