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NCAA Basketball 10 Blog: Dynamic Updates

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Old 11-12-2009, 10:36 PM   #65
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Re: NCAA Basketball 10 Blog: Dynamic Updates

Im giving this feature the benefit of the doubt, but Ruben has some valid points.
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Old 11-13-2009, 10:50 AM   #66
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Can somebody please speak on the online Dynasty with friends come on y'll.
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Old 11-13-2009, 10:51 AM   #67
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Re: NCAA Basketball 10 Blog: Dynamic Updates

Quote:
Originally Posted by mrtranq
Can somebody please speak on the online Dynasty with friends come on y'll.
there is no Online Dynasty this year.
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Old 11-13-2009, 06:08 PM   #68
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Re: NCAA Basketball 10 Blog: Dynamic Updates

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Originally Posted by RubenDouglas
good question.. what about the smaller schools? A player may come out of nowhere to score 25 ppg but he has a low rating and he's on a team that has almost zero publicity. Are boosts and stat increases done onto the big 6 conferences, a select few schools, the top 25 schools, or everyone?

Once you start upgrades and fixes of player ratings, you really have to look at EVERY team and go by that, or you may be giving those other teams an unfair advantage..

with over 10 times the amount of teams and players, dynamic updates will be truly too hard to have intergrated player rating fixes, so I really think they will focus on the stuff that doesnt really reflect GAMEPLAY but more so the presentation and looks.

With an overlay for CONFERENCE STANDINGS and PPG, you may have two MAC teams going head to head in late january. And then stats show up stating the records for both teams in respect to other MAC teams.. What may be off with that line of thought is that team #1 may be rated 60 and they are #1 in the conference. yet every other MAC team is rated higher and is lower in the standings.. there would be no gameplay influence over how the #1 team plays and you may just beat them up real bad. It's truly looking like 100% eye candy.

or likewise, a freshman out of Vanderbilt may average 26ppg and get the team off to a 20-1 start to the season. yet in game, when you play, you will get the 20-1 record showing, but with no player upgrades, that players preseason rating of 56 is still there, and when you play that game with all the great stat overlays, you still have a guy who doesnt REFLECT that rating what so ever. whats the fun in that?

or it could be an entire team that is rated too low and they do good. Take a Miami team. They start the preseason at 60overall, yet when you play in Mid Feb., they are still rated the same yet, record wise, they are better than every other ACC school including 85 rated DUKE and 86 rated UNC. Stats and REAL LIFE show one scenario and the game tries to reflect that with its presentation, but gameplay wise, nothing has changed. I dont get it
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