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NBA 2K10 Patch Available, Post Impressions Here (360)

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Old 11-07-2009, 10:27 AM   #473
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by malek05
Obviously you don't use Nogsters Rosters, and you haven't read the thread where people say the newest official 2k roster updates seemed to address a lot of the double team problems.

Or maybe your waiting for your mother to go to work so you can sneak upstairs and watch a Shannon Tweed movie on the big HD TV and you have some time to kill.

Thats quite believable, actually.
You should just stop at this point.

The patch fixed the double team issue. It was a bug. I was told this directly.

His roster had nothing to do with it.
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Old 11-07-2009, 10:29 AM   #474
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by malek05
Obviously you don't use Nogsters Rosters, and you haven't read the thread where people say the newest official 2k roster updates seemed to address a lot of the double team problems.

Or maybe your waiting for your mother to go to work so you can sneak upstairs and watch a Shannon Tweed movie on the big HD TV and you have some time to kill.

Thats quite believable, actually.
Again: the double teaming issue was a code issue fixed in the patch. Rosters didn't fix it. Believe what you want to believe. I'm not the one that's saying the patch only fixed framerate issues. If hundreds of posts verify more fixes than framerate, then your one post ignoring those fixes stands out quite a bit doesn't it?
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Old 11-07-2009, 10:33 AM   #475
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by Pro Bowler
-There does appear to be less garbage points in the paint by the cpu, but i think it has more to do with less attempts and added contact. There is still major problems with guarded passing lanes not being respected in the paint. The ball appears to magically go around or through the defensive players.(Hopefully this is addressed next year.)
I agree Pro Bowler. I think it's MUCH better, but I think the threading of the needle through a crowd is still a little too effective. Must of the time, I get boned when I force a pass, but there are still some instances where I can put one past a defenders ear that was looking right at my guy. I don't care HOW bad of a defender that player is, he should react to that one.
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Old 11-07-2009, 10:55 AM   #476
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

No doubt about it though...The game play is greatly improved....I have only been playing this game for the association but it has now turned into a pretty fun 2 player game.

The patch makes a huge difference in player movment, frame rate and AI defense.

I warn anyone who may be in a current association though.....Just like in the movie 2012 my association came to an end...except it was 2015.

If you are not big into stats/simmed stats then it shouldnt be a problem for you. If your like me it's a bit disapointing to start over.

My only fear is that i start up a new association with the offical roster and run into 2015 (and hours of game play later) and have my association turn into the apocolypse.
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Old 11-07-2009, 10:55 AM   #477
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by Pared
You should just stop at this point.

The patch fixed the double team issue. It was a bug. I was told this directly.

His roster had nothing to do with it.
Pared, is the Player Progression fixed on the Association mode?
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Old 11-07-2009, 11:02 AM   #478
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Impressions post patch...

Framerates on free-throws, replays and stoppage in play action has in most cases disappeared or been lessened. Along with regular gameplay framerate issues which were apparent in some situation in some stadiums when the ball was passed across court shot from the 3 point line of brought in with a lot of defenders waiting for you in the post.

Gameplay fixes include making the cpu play smarter and having them keep possession of the ball longer so that they can pick they're shots more instead of always driving in to score.

Other standout fixes are passing, fast break decisions and player contact inside.
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Old 11-07-2009, 11:09 AM   #479
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

I don't know if I'm just imagining things, but I think the passing animations have gotten better. While I still see overhead passes, I think they've been toned down, and when I'm swinging the ball around the perimeter I see alot of those crisp chest passes instead of the awkward overhead that seems to slow ball movement.
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Old 11-07-2009, 11:27 AM   #480
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by vc15dunker15
Pared, is the Player Progression fixed on the Association mode?
I simmed 20 seasons with my current associaiton and did notice that the great players in the NBA did have a reduction in their scoring.

Alot of players though still had very high ratings...Kobe retired at 39 with a 98 rating.

Rookies do not progress into ever becoming elite scorers....Controlling all 30 teams is your best bet in getting the true NBA feel.
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