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NBA 2K10 Patch Available, Post Impressions Here (360)

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Old 11-06-2009, 10:29 PM   #433
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

dumb question but i'll ask anyway. My 360's network card is shot so i cant get on line. is there away to get the patch burned to a cd and install it or some other methods out there?
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Old 11-06-2009, 10:32 PM   #434
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by RayAP19
It's time like this when I feel as though if I were runnin things at 2K, we'd have a better game on our hands
Ever develop a game before? It's not as easy as it seems.

Either way, I give them quite a bit of credit for their title update (majority of the results seem to be positive from what I'm reading) and the timely manner in which they had it ready for submission.
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Old 11-06-2009, 10:45 PM   #435
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

how is the 1v1 online play post patch?

Can you get in a game first try?

Can cheesers still throw the ball the length of the court to fast break on every missed shot?

thanks
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Old 11-06-2009, 11:01 PM   #436
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by drewbaby1414
The patch has ruined association for me...once I get past 2015 I start to see utter insanity.

I am using Nogster Roster. I will try and sim some season with the new 2k roster but this stuff is crazy.

Why is it that you are the only one running around here screaming about this issue. I have read 4 different threads now where you have essentially copied and pasted posts. we get it, you are seeing some issues. can anyone else confirm this guys accusations? either way, you can stop making threads
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Old 11-06-2009, 11:10 PM   #437
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by drewbaby1414
I would just be tripping if I was putting time into my association and then after 7 seasons and hours upon hours of playing this happens.

I wish I was tech savey and knew how to take screen pics to show...this is crazy!!
You have a cellphone right? It has a camera right? Take a picture. Send it to your email as a picture message, and then save it to your desktop and upload it here. Need evidence.
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Old 11-06-2009, 11:28 PM   #438
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by NINJAK2
Thanks for those impressions on fatigue guys. I will have to play it for myself to judge, but I was a big fan of their model prepatch and I did post on 2k's site that they shouldn't mess with it. It forced people to use their bench a lot more.

This is my last line of questions guys-My next post here will be an impression: How do you guys feel about the playcalling execution post patch? Are guys getting to their spots faster? Are plays still breaking down too soon?
Plays been breaking still for me. just not as much
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Old 11-06-2009, 11:37 PM   #439
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

why is every impression about offline against the CPU. dont any of you play online where the real problems were present????
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Old 11-06-2009, 11:38 PM   #440
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by Daseffects
Refs bounce the ball on free throws now. And fixed framerate and better defense is all i needed for me from patch. So im happy atleast.
That may be the case, however I won't know that. I'm in the middle of a season game and I don't even have the controller in my hand. Been watching the referee 360 slowly for the last couple of minutes. The glitch where if you look at the bench, the players faces are all blurred as if jumping back and forth. It's been a couple of minutes now, it'd be cool if the fans started tossing things on the court. The 360 is now on away mode.

It's going to take awhile to get used to the slowed down players since before players on offense seemed to be just cruising along down the court, but it seems to allow for somewhat more control during offensive movement. I'm the Suns and on pick and roll, I basically have to start moving before the screen is set, otherwise there is a delay where I cannot move at all (pre and post patch).

I'm liking that there are actual box outs now, I'm not just getting jumped over or put back on every play (the team is horrible for rebounds).

What I don't like is now I feel like the blocks are inflated, I think by the game's end I may end up in double digits, but I do appreciate if I'm right on a guy I actually get credit for a block instead of some phantom way of me just happening to actually miss the ball.

Also a bit annoyed by the collision in the post. It's great to make it less than easy which is better than before but just about any time in the paint on offense or defense there is a collision animation in the paint. I shouldn't be penalized in a mismatch where I have a Center to Guard advantage and be forced to miss, simply because people abused the paint previously. There is a thin line, but when I have a big or an actual easy play on the break or if I've shaken my defender I shouldn't get a horrible shot because my defender breathed on me and it's necessary to cut down on paint points.

Paint points will probably be a hinder to just about any game because you will never know the type of person who will want to play; flash in a the pan, dunk it every other play or a casual post player, fast break opportunist or set play time of individual. This game and any game will probably always lose that type of battle because of this. So far, I like parts, I dislike parts, but I haven't played enough to put real thought into.

EDIT: I thought they were going to stop with the lights. This can make a break a win in crucial plays.

Quote:
Originally Posted by JBH3
You have a cellphone right? It has a camera right? Take a picture. Send it to your email as a picture message, and then save it to your desktop and upload it here. Need evidence.
What does he gain by showing evidence?
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