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NBA 2K10 Patch Available, Post Impressions Here (360)

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Old 11-06-2009, 12:56 PM   #265
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by DC
Jeebs told you that folks would cry about the fatigue and 2K was going to fix it
If that's the case, then what can you do? It's clear that they listen to people. The problem is; how do they know what the consensus is? The whiner whine more than the people that are content. I started a thread that stated JUST this issue: we spend so much time whining about what's wrong, but the good gets very little mention. The squeaky wheel got the grease and that SUCKS!

Like I said, I agree that I think the fatigue got too much of a nerf. Maybe I should have started a poll asking what people thought of the fatigue. I don't know. If it can be abused, which I really don't think it SHOULD be because the turbo still works the way it does, then that will really bite.
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Old 11-06-2009, 12:56 PM   #266
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by DC
Sometimes you think they do this on purpose don't you. I know I feel this way sometime.
Yup...no one can be that stupid.

EDIT: What I meant to say was they made a very wise choice that improved the headband situation. Personally, I enjoy the headbands to be white on the road. Especially when I use my classic rosters circa 1970, before accessories came in colors. Adds to the realism. I'm also glad they chose an arbitrary roster cut-off without informing us they were doing so. But hey, I also enjoy charades, battleship and other guessing games. 10/22 was the logical choice, I assert. I also dislike the whole concept of dynamic attendance. Very happy they decided not to make that part of the patch. When I'm playing GM in my association, the full crowds every game remind me why I do it. It's the kind of thing that makes the long hours and high pressure position worth it. Once again, another "opposite of stupid" decision.

PS: can you remove the infraction and warning now PARED? I now recognize we are in a world where everybody gets by off silenced opinions.

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Old 11-06-2009, 01:01 PM   #267
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by Bornindamecca
The blocking definitely seems better. I got my first block from behind in my first game back.
Seriously guys.....Stop teasing me...I been getting blocks from behind since day one....lol...I can only wait...
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Old 11-06-2009, 01:01 PM   #268
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Did they address the issue with the shooting. Are we now able to hold the shot stick longer which results in a delayed release in game?

Please dont tell me the screwed up the fatigue...it was perfect pre-patch.
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Old 11-06-2009, 01:02 PM   #269
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by The 24th Letter
yeah they changed turbo....but it evens out with nore paint contact imo
turbo wasn't changed. But fatigue was. I think the problem is that you get back too much when you get rest. I just finished a game where my starters were about about 80% at the start of the 4th quarter whereas, pre-patch, they'd be at 50%.

Still, the turbo mechanic may last a little longer - but I don't know if that's a function of having more fatigue later in the game or if the rate is slightly nerfed. Regardless, we'll see how it goes. But I consciously manage my turbo. Now, how will this affect abusers? We will see. I want to see how it works if I'm just jamming on it all game...
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Old 11-06-2009, 01:03 PM   #270
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by WTF
Game definitely feels MUCH improved in the half that I got to play prior to work. Played Cavs at Heat in my Association, and the contact animations in the paint were excellent. Saw QUITE a few moves that I hadn't seen prior to the patch. Framerate seemed perfect now, and overall, the game played like a dream. Can't wait to get home and finish the game.
I just LOVE ingame saves, don't you?
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Old 11-06-2009, 01:04 PM   #271
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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do we still keep defensive assit at 0? or back at 50?
AGAIN: put it back to 50 or whatever floats your boat.
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Old 11-06-2009, 01:07 PM   #272
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

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Originally Posted by SaC_KiNg09
Did they address the issue with the shooting. Are we now able to hold the shot stick longer which results in a delayed release in game?

Please dont tell me the screwed up the fatigue...it was perfect pre-patch.
They should never fix this. It makes the game look very glitchy.
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