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NBA Live 10 Patch Impressions (360, PS3)

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Old 11-05-2009, 06:24 AM   #745
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Game feels so much tighter now...no more losing the ball in traffic repeatedly, ball handling feels smooooth. Nice

Rebounding is tighter, movement feels way less like ice skating.

I've had one complete lock up though already...
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Old 11-05-2009, 08:12 AM   #746
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Just downloaded the patch (PS3) and played a quick game with the Bulls Vs the Cavs on Pro with default sliders.

With all the bad comments I wasnt expecting to be that pleased.. but so far I can honestly say I have seen nothing but good changes from this patch. I dont know if the overtime bug is in there but the game feels a lot better overall and looks a lot better in motion too.

  • Much smoother
  • Rebounding is much much better and feels realistic
  • Blocking and contesting is much much better and more realistic
  • Post game feels a lot more solid and controlable
  • Ball handling moves feel better
  • CPU is more agressive and plays with more purpose
  • The ball doesnt seem to float as much, noticeable on long range hurls - more realistic.
  • Runners and tear drops much easier to do
  • Fat big men like Shaq dont seem to get off the ground as much, looks and feels more realistic on rebound and dunking.
In the one game i've played this seems like a very good patch. I havent seen the OT bugs and stuff yet but as far as gameplay goes it feels like a good improvement, the greately improved rebounding and blocking really help the flow and realism of the game. I cant see how this patch has ruined the game or made it unplayable (as some have claimed) at all

Last edited by UK_Bullsfan; 11-05-2009 at 08:15 AM.
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Old 11-05-2009, 10:22 AM   #747
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

DLing now, here goes nothing...

Can anyone comment on the perimeter players stepping in too far on penetrate n pitch/kickout type situations?
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Old 11-05-2009, 10:43 AM   #748
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Quick impressions of default All-Star...

The game is easily better, OS is so funny with it's over reactions. A few tweaks will def be needed in the 2nd patch though.

- The game is smoother, some animations looks a lot better and the transition from animation to animation is better.

- Rebounding is better, saw a more natural offensive rebound. Guys who look like they should get the rebound when the ball is in mid-air do wind up with it from what I can tell. Pre-patch it was dumb, my guy would have great position AND be a better rebounder in terms of rating but for some reason he wouldn't get the board on the offensive glass.

- Contact in the paint and FT's!! Yes, the biggie for me. This is completely fixed in terms of what I wanted.

- Steals and interceptions look smoother.

- Controls feel a little better/more responsive.

- CPU pushes the ball up the court a lot more

GRIPES:

- Along with the CPU pushing the ball up the court the CPU definitely looks for too many quick jumpers. One pass, jumper. Two passes, jumper. Kick out off an off rebound (oh crap I didn't even notice it happened until I just typed this) and immediate jumper. This doesn't happen all the time as the CPU will go to the hoop (KD has taken 4 FT's against me in 7 minutes already) and will run plays but it should be tweaked in the 2nd patch.

Right now it feels like the CPU AI isn't quite sure when to stop attempting a fastbreak/look for a quick shot and run a set. So far about 60% of the CPU's possessions have been a quick shot after a pass or two, definitely not ideal.



Overall Patch 1 is definitely nice. Had a couple kickout type plays and my guys stayed behind the 3pt line which is awesome to see. So far so good, it'll be interesting after more time with the game to see how things look.

BTW: Knicks fans, did they just add the "Danillllo Gallinaaari" to the PA at MSG in this game? I don't remember hearing it pre-patch and it's pretty damn obvious (and kinda annoying haha) when you hear it IRL. I don't think I woulda missed it if it was in Live.
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Old 11-05-2009, 10:44 AM   #749
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Dang... I've got class right now. I feel like saying I've got bowel problems so I can go DL this right now lol.

Mr T says I should stay in school though.
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Old 11-05-2009, 10:52 AM   #750
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Another thing is that the loose ball logic is better in terms of your CPU teammates. Pre-patch I felt like the CPU got to almost every loose ball and were way more aggressive in pursuing it while your CPU teammates sat there doing nothing. There were two lose balls in my first quarter of testing and my CPU teammate hustled and got both balls - I don't think I saw that a single time pre-patch.
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Last edited by ehh; 11-05-2009 at 10:55 AM.
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Old 11-05-2009, 11:03 AM   #751
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Quote:
Originally Posted by ehh
DLing now, here goes nothing...

Can anyone comment on the perimeter players stepping in too far on penetrate n pitch/kickout type situations?
I havent noticed this.. maybe I wasnt looking for it but I did see Delonte West take a number of open Js off Mo and Lebron driving and kicking. This was the CPU though, on my side Salmons broke away from his man to get some open 3s (which he missed I guess to do with the DNA tracking his slump in real life). Next time I play I will deliberately drive and kick to see what goes on.. but I get plenty of open looks from behind the arc when I played a little earlier.
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Old 11-05-2009, 11:09 AM   #752
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Yeah it's not there for me, been hitting my guys in the corner regularly for 3PAs

More on the quick CPU shooting...

Assuming this gets tweaked in the 2nd patch I like what I'm seeing in terms of the CPU aggressiveness now. All those "the CPU plays like a robot and doesn't hit open men or take open shots" problems are gone from what I've seen so far. If KD is open with 25 feet of the hoop he's taken the shot which is awesome. If Harden is open he's pulling the trigger even if it breaks up a play. CPU is way more aggressive, just gotta make 'em a little smarter to determine what's a good shot and what isn't. And that's a key too, despite al ot of quick shots from the CPU I've only seen one real bad shot and that was a Westbrook fadeaway 3 with a hand in his face. Besides that every shot was a good look, just might have been too quick.

There is also more isolation by the CPU which there really wasn't pre-patch, tons of set plays more than "Kobe, go get 'em" KD has iso'd quite a bit and Westbrook has gotten a few turns too.

It'll be interesting to see the post game stats, see how many shots Durant takes in a 48 min game.
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