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Old 10-30-2009, 03:31 PM   #593
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by ehh
I'm interested to get the patch, seems like a ton of people are saying it's horrible but there are a few posters (who aren't regular posters here) who say the game improved, the fouls are good, etc. I'm anxious to see how the game plays for me.
I think I constitute as a vet around these parts, and from my personal experience, the patch has made the game better. I'm strictly an offline player, so the lack of fatigue online isn't a concern to me, but I can see where that would be an issue.

The first 2 games I played the CPU was jacking up shots and that had me worried, but after playing more, the CPU hasn't done this recently and is taking their time running their offense.

HUM shooting percentage came down a little for me, and the CPU's did as well. Most games are around 38-44% for both teams.

In terms of foul discrepency, I don't see it, myself. If anything, I find I get to the line a lot more now post-patch. In my last game, Denver vs. Utah (Dynamic Season rewind), I went to to the charity stripe 28 times, compared to 11 for the Jazz. That game also went into OT, so OT games still happen
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Old 10-30-2009, 03:43 PM   #594
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by Djwlfpack
I think I constitute as a vet around these parts, and from my personal experience, the patch has made the game better. I'm strictly an offline player, so the lack of fatigue online isn't a concern to me, but I can see where that would be an issue.

The first 2 games I played the CPU was jacking up shots and that had me worried, but after playing more, the CPU hasn't done this recently and is taking their time running their offense.

HUM shooting percentage came down a little for me, and the CPU's did as well. Most games are around 38-44% for both teams.

In terms of foul discrepency, I don't see it, myself. If anything, I find I get to the line a lot more now post-patch. In my last game, Denver vs. Utah (Dynamic Season rewind), I went to to the charity stripe 28 times, compared to 11 for the Jazz. That game also went into OT, so OT games still happen

I agree with pretty much everything. Im only in online leagues, so outside of my own offline dynasty and that..I cant relate to the quick match head to head part of the game.

I noticed that the CPU has chilled the heck out as well...not sure how or why, but it has.
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Old 10-30-2009, 04:00 PM   #595
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by sportyguyfl31
I agree with pretty much everything. Im only in online leagues, so outside of my own offline dynasty and that..I cant relate to the quick match head to head part of the game.

I noticed that the CPU has chilled the heck out as well...not sure how or why, but it has.

So offline seems to be where the game has improved, whereas for someone like me (who plays alot of online) the game has taken a turn for the worse. That seems to be a fair statement.
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Old 10-30-2009, 04:02 PM   #596
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

That's the one thing I DO agree with in terms of the patch skewing - foul discrepancy.

What people are seeing is this: the CPU will constantly run into defenders, get that same animation where they force up a shot, and a foul will be called on the user, even if they are just standing still. Basically, the CPU is jumping into the still defender getting the call.

I don't get that same call. I just get a missed shot. I mostly get calls in other areas, just not in that "altered shot" animation like the CPU does.
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Old 10-30-2009, 04:09 PM   #597
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by joel0078
So offline seems to be where the game has improved, whereas for someone like me (who plays alot of online) the game has taken a turn for the worse. That seems to be a fair statement.

yeah, i can see totally how someone who plays mainly online, head to head, would be ready for a straight jacket at this point.
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Old 10-30-2009, 04:11 PM   #598
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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That's the one thing I DO agree with in terms of the patch skewing - foul discrepancy.

What people are seeing is this: the CPU will constantly run into defenders, get that same animation where they force up a shot, and a foul will be called on the user, even if they are just standing still. Basically, the CPU is jumping into the still defender getting the call.

I don't get that same call. I just get a missed shot. I mostly get calls in other areas, just not in that "altered shot" animation like the CPU does.

Yeah, this is true. I get a close foul discrepancy, but I have to earn my trips..while the CPU gets the "Lebron Calls".

I get whistled when I have clearly beat the cpu to the spot, and I dont press y..I just hold my ground while he smacks into me, and chucks some slop at the rim..TWEET!!!!!
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Old 10-30-2009, 04:26 PM   #599
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

I downloaded the patch last night and noticed some of the rookies have a 0 rating, like Jason Brockman on the Kings. I started a game with them and inserted him into the starting lineup and he morphed into the alien that Byars was early on. I noticed a couple other rookies were rated 0 as well. It has them listed as being 0'1" tall.
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Old 10-30-2009, 04:37 PM   #600
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by Pared
That's the one thing I DO agree with in terms of the patch skewing - foul discrepancy.

What people are seeing is this: the CPU will constantly run into defenders, get that same animation where they force up a shot, and a foul will be called on the user, even if they are just standing still. Basically, the CPU is jumping into the still defender getting the call.

I don't get that same call. I just get a missed shot. I mostly get calls in other areas, just not in that "altered shot" animation like the CPU does.
You know what Pared... Im on PS3 and dont have the patch yet so I cant speak for post patch, but pre-patch I find that If I attack the basket with my Star players the game is A LOT more likely to call a foul for them than they are for the role players.. Not sure if its me, but??
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