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NBA Live 10 Patch Impressions (360, PS3)

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Old 10-27-2009, 07:41 PM   #409
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by The 24th Letter
wasnt speaking directly to you btw stumble....Jano, i was seriously debating reverting back....but i guess you cant really do anything without the update...
Yeah I didn't think you were..

Thanks for mentioning it... I responded without thinking of the ****storm it would probably cause... no sense getting this massive impressions thread locked when that could be discussed elsewhere.

As far as the patch, I played my friend online last night and I thought the game played better than before, specifically passing and blocks. I like the "protect ball" stance and the steal fix as well as the "push LS towards ball-handler to apply pressure" mechanic -- just seemed as if it was easier to engage on defense, including in the post. And yeah, of course the post-up button is a needed and welcome addition -- it seems as if they also turned the auto-post and made it more responsive/sensitive... don't really like that since we now can trigger it ourselves.. found myself backing down more than I would've liked.

I noticed playing the AI last night what people have mentioned re: defenders cutting off lanes easier. It's kinda frustrating to feel like you have the step on them and then they get back in the way (not necessarily sliding, sometimes it's actually your player running back towards them slightly), but I'll live with it. I don't like how many teams were basically walking down the court and chucking the shot up (especially slower teams like the Heat)... but I did like that any stagnancy led to the ball-handler attacking instead of just lobbing up a shot before they get a shot clock violation. Several times when the play was slow to develop, the ball-handler just improvised and attacked instead, which is a good change.
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Old 10-27-2009, 07:41 PM   #410
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by Pared
For the devs:

http://www.easports.com/media/play/video/12483143

Here is the video. You can see the time left in seconds, as well as the score and the period.

You can see... OT, the start of it anyway (300 seconds left?) with me up 53-52. The AI reacted accordingly by letting me dribble out the clock instead of fouling me.

I was livid when this happened as I chalked it up to another bad late game AI scenario until I realized that I was forced to play OT. I was the Heat playing at Portland.

Again, there was a goaltending on a dunk and I think that may have screwed up the score tally somehow in the background. But you can see that I still have the correct score, even here, with me up by one point.

The final score was 53-52...but you went to O/T?

Now that's a bug.

Could Beluba or Marcus comment on whether these things will be fixed? I can live without the fastbreaks being 100% addressed, but getting the scores correct is pretty much essential.

Bugs that effect the score...that's got to be fixed.

I am hoping all this stuff isn't in the PS3 patch or that they delay it until it's cleaned up. I'd rather wait a week or two than get a patch that screws up the scoring.
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Old 10-27-2009, 07:45 PM   #411
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

24th,

Weren't you complaining that pump fakes didn't allow you to get around anyone post patch?

I didn't have any problems with that at all.
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Old 10-27-2009, 07:46 PM   #412
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

They just don't bite on it as often. It's more realistic now I think, but he was just saying that it's not as easy as it was pre-patch.
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Old 10-27-2009, 07:48 PM   #413
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Quote:
Originally Posted by BBallGuru
When baskets are goaltended, points are not awarded. Very annoying, especially if the game ends up being close.

Another example of bad late game AI post-patch, which happened to me.

Boston is leading by 1 with 20 seconds left... and intentional fouls me to send me to the stripe twice. I made both to go up by 1 point; CPU scores to go up by 1, then proceeds to intentional foul me again.

Here's a video with the first intentional fouls... score & time are there if you check the link.


&nbsp
EA Sports: Fouls

This vid has officially killed the game for me right now

THE CPU IS AHEAD...AND THEY FOUL YOU!!

WTF
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Old 10-27-2009, 07:53 PM   #414
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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This vid has officially killed the game for me right now

THE CPU IS AHEAD...AND THEY FOUL YOU!!

WTF
I just finished a close game with the Cavs and Celtics and I lost by 5. The Celtics were up late and there were no intentional fouls by the CPU.
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Old 10-27-2009, 07:55 PM   #415
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by Djwlfpack
I just finished a close game with the Cavs and Celtics and I lost by 5. The Celtics were up late and there were no intentional fouls by the CPU.
It only happens when they're ahead by 1. If they're ahead by 2 or more, they won't foul.
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Old 10-27-2009, 08:01 PM   #416
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by BBallGuru
It only happens when they're ahead by 1. If they're ahead by 2 or more, they won't foul.

That's just nuts.

So I should micro manage the score to make sure I am never behind by 1 late...so as to ensure they don't go into bug mode?

I.e. I am behind by 4...make sure I take a 2 / not a 3 so that the gap remains greater than 1 and the bug doesn't come into effect.

Crazy stuff.
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