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NBA Live 10 Patch Impressions (360, PS3)

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Old 10-27-2009, 10:41 AM   #329
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Re: Patch 1 Impressions (360)

Quote:
Originally Posted by BBallGuru
Yeah, the no overtime really happened to me.

I won't be playing again until later, and when I do, I'm going to have a game with 2 minute quarters on Pro to keep the game tied as a quick test. Although Teddy_Long experiencing the same thing pretty much confirms the problem.
Quote:
Originally Posted by sportyguyfl31
I dont understand this forcefield thing.

Ive never had a problem being able to keep in front of a man, within reason. What do you mean?


If the fatigue issue only for online ranked games? It wouldnt effect online leagues, since we have the option to toggle correct?
They toned it down a bit in the patch but it's still their. Before the patch it was really obvious though. When someone is backing back out for instance, I'm unable to to get close to them at all no matter how hard I push the the L stick towards them. There is always a significant amount of space between me the defender and the offensive player.

You really can tell when someone goes to either wing of the 3pt line (This is online play I'm speaking of not against the CPU), All you have to do as the offensive player is run back and forth and then run to the wing of the 3pt and you will always have space for the shot.

It's their believe that. I really liked the defense in Live 09 with the lock down D and everything. The only problems defensively with 09 for me were the fastbreaks and the baseline exploit, the 3pt %'s were spot on. Mo Will, J.Nelson, Granger, Ariza, etc were NEVER able to torch me for 40pts in a game. Bryant, James, Mcgrady and other superstars were NEVER able to torch me in that game. I could contain them.

But this game here (Live 10) you can literally take one player and score 90% of the points with ease online. I can take Ben Gordon and score most all the points with him no matter the defense. And people can do it on me as well. Their is no skill involved. Just come down and pull the trigger. Running plays??? What plays??? Might as well not even be in the game for online. Their not needed. You could not do this in Live 09, people that forced things with players like Kobe ended up with terrible shot %'s, it just was not possible at all. Especially with a Mo Will and etc, if someone kept shooting 3's with D on them they could easily end the game on 2/18 from the 3pt line. I've saw it many of times in that game. You had to pass the ball around and get your other teammates involved in order to win. Not the case now.

I just think they should have kept things the way they were and made tweaks to the gameplay, just MO though.

Last edited by bls; 10-27-2009 at 10:45 AM.
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Old 10-27-2009, 10:45 AM   #330
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Quote:
Originally Posted by EyelessMonk
I'm not sure what to make of this patch yet. Just finished my first game and although the gameplay felt better overall, there are some weird things happening. I guess that's the nature of patches...they fix once thing and break other things. Check out Chris Paul in these videos...all in the first half.

Wow Really
http://www.easports.com/media/play/video/12488672

And Again
http://www.easports.com/media/play/video/12489562

One More Time
http://www.easports.com/media/play/video/12489724

I also agree with the other guys here....the CPU is shooting way too early in the shot clock. Not even running plays....just chucking shots. I think the game itself feels smoother and plays better, but the AI is just horrible now.
how do we know that not you controlling Paul....LOL
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Old 10-27-2009, 10:48 AM   #331
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

Idle thought. If there was also a DNA update, what were the tendencies based off of? The preseason??

That could really skew things.
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Old 10-27-2009, 10:50 AM   #332
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by dat swag
More importantly what is the PLAN TO FIX FATIGUE...I understand people make mistakes...Thats a given...Just please fill us in on the plan to remedy fatigue
Screwing up fatigue the first time was a 'mistake'. Messing it up again in the patch is pure incompetence. This is the first time I've ever felt like EA is stealing my money.
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Old 10-27-2009, 10:51 AM   #333
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

I thought DNA was going to be all ready for the start of the season, hello the season starts tonight.
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Old 10-27-2009, 11:03 AM   #334
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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I thought DNA was going to be all ready for the start of the season, hello the season starts tonight.

Doh! I feel like a dope now...ignore my previous post
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Old 10-27-2009, 11:04 AM   #335
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

NO OVERTIME IN ONLINE RANKED GAMES

I Play online ranked games EXCLUSIVELY (Top 60 on the Leaderboard) and i post on OS so i'm 100% legit...

Last night i played an online ranked game (post patch) that ended in a 59 - 59 tie... NO OVERTIME...
you can check my RECENT GAMES in the player HUB .

My opponent was given a loss and his streak was set to ZERO.

I was given a loss and my rank was affected BUT MY WINNING STREAK WAS INTACT... very strange.

This is a confirmation from a top-ranked player... THERE IS NO OVERTIME IN THE RANKED GAMES POST PATCH.

Marv Albert's commentary at the end was... odd.

Please address this ASAP.
Thanks Much.

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Old 10-27-2009, 11:04 AM   #336
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by FootballForever
I thought DNA was going to be all ready for the start of the season, hello the season starts tonight.

So the updates should start coming out tomorrow, no DNA is available until after a game is played.
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