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NBA 2K10 Patch Details Announced PS3/360 (Updated 10/22)

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Old 10-21-2009, 02:39 PM   #137
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Re: NBA 2K10 Patch Details Announced

Any word of a PC patch? or is this console only?
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Old 10-21-2009, 02:39 PM   #138
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Re: NBA 2K10 Patch Details Announced

Quote:
Originally Posted by Pared
See, I don't agree that locking it is completely worse. What happens when you run into the guy that has astronomical numbers online because he plays 12 minutes, averages 45 ppg offline, and that translates to an insane amount of skill for the user to increase their stats, and thus, their overall? I believe a multiplier is used when calculating skill points.

I think they are screwed either way. Just something we have to consider for this year. If they give us the option to change it, we might just have to be aware of the possible consequences.

...and you guys know damn well there's that one guy who will continually play on 12 minutes, ever game, just to get his guy to a 99.
^^^That is an unreasonable fear, because as it is, you can get your guy to a functional 99 in less than a week on five minute games. So if your concern is for having 99 rated players, fear not fair maiden for that fate is already upon you.

--By functional 99, I mean 99 quickness, 99 speed, 90+ dunk, 90+ shot rating, 90+ handles. You can boost your overall with less important stats like awareness, but we're really talking about someone that plays like a 99.

--As someone addressed in the petition thread, the minutes played between tip off and the final buzzer are irrelevant. You get more points for completing a game than you do within each game. So even if you play GREAT, it's only what, 400-600 extra points depending on height/position. Compared to getting an A+, which earns you 900. Then in a shorter game, the defensive goals are easier, because your man has less time to be effective.

So just puzzle it out, Pared. If X and Y are both playing My Player mode for 40 minutes, but X is playing two full games and Y is playing three quarters and four minutes of the fourth, whose time yields more points?

Bingo!

The guy playing shorter minutes earns more points. This number raises with directly proportionate increase. And keep in mind, we are talking about optimal performance in a lengthy game, not taking into account the people that are lowering their scores with turnovers and bad defense.

The only reason to raise game time is for better sim numbers and a more enriching game-by-game experience. It is actually counter productive to raise your minutes per if you're trying to boost your overall as fast as possible. Post patch: it'll be even faster to raise your overall, because more games played = more drills= more skill points, particularly speed.
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Old 10-21-2009, 02:57 PM   #139
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Re: NBA 2K10 Patch Details Announced

Quote:
Originally Posted by Vast
Awesome post bro.
I've felt this way for years. you just summarized it better than i ever could.

Im surprised most of us haven't realized this.
Quote:
Originally Posted by Bornindamecca
^^^That is an unreasonable fear, because as it is, you can get your guy to a functional 99 in less than a week on five minute games. So if your concern is for having 99 rated players, fear not fair maiden for that fate is already upon you.

--By functional 99, I mean 99 quickness, 99 speed, 90+ dunk, 90+ shot rating, 90+ handles. You can boost your overall with less important stats like awareness, but we're really talking about someone that plays like a 99.

--As someone addressed in the petition thread, the minutes played between tip off and the final buzzer are irrelevant. You get more points for completing a game than you do within each game. So even if you play GREAT, it's only what, 400-600 extra points depending on height/position. Compared to getting an A+, which earns you 900. Then in a shorter game, the defensive goals are easier, because your man has less time to be effective.

So just puzzle it out, Pared. If X and Y are both playing My Player mode for 40 minutes, but X is playing two full games and Y is playing three quarters and four minutes of the fourth, whose time yields more points?

Bingo!

The guy playing shorter minutes earns more points. This number raises with directly proportionate increase. And keep in mind, we are talking about optimal performance in a lengthy game, not taking into account the people that are lowering their scores with turnovers and bad defense.

The only reason to raise game time is for better sim numbers and a more enriching game-by-game experience. It is actually counter productive to raise your minutes per if you're trying to boost your overall as fast as possible. Post patch: it'll be even faster to raise your overall, because more games played = more drills= more skill points, particularly speed.
Thank you...that's where im getting at. Yes in the end everyone's player will be awesome. I just fell cheated when my player has a 20/10 game and DWade has 8 points. That's just crazy. I'll sacrifice a few skill points to have an enjoyable my player experience...cuz in the end I'm still gonna get my skill points
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Old 10-21-2009, 03:00 PM   #140
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Re: NBA 2K10 Patch Details Announced

I haven't spent enough time with it to give you a detailed reply, unfortunately. But I'm sure my concerns have to be of similar reasoning to why you can't change the time.

Ultimately, we didn't create the mode and try to dictate what you should be able to achieve, 2k's developers did. What their reasoning is, I can't tell you, but "sim-like" or not, do you think it's fair that someone who puts in MORE time shouldn't be rewarded appropriately? You don't think someone would complain about that?

There has to be a better solution. Changing goals dependent on quarter length, etc., things that may not be possible via patch.

There could also be a size issue due to the large list of items already seemingly present.
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Old 10-21-2009, 03:10 PM   #141
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Re: NBA 2K10 Patch Details Announced

I know it's nit-picky, but I wonder if the patch will be able to fix the Lakers paint color and the Bulls bench being on the wrong side at home games? Simballer stated there were a pretty good amount of other improvements in this patch that weren't mentioned in the announcement.
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Old 10-21-2009, 03:16 PM   #142
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Re: NBA 2K10 Patch Details Announced

Quote:
Originally Posted by Pared
I haven't spent enough time with it to give you a detailed reply, unfortunately. But I'm sure my concerns have to be of similar reasoning to why you can't change the time.
And if that's the reasoning, it's important that they know it's wrong, so that there is at least an outside chance of them not ruining this mode for so many people. I mean think about it...if you get drafted to the Nuggets, can you really enjoy 82 games where Carmelo averages 13-16 pts and you average 20-30?

Statistically, it's god mode as soon as you're at a 60-65 overall.

Quote:
Originally Posted by Pared
Ultimately, we didn't create the mode and try to dictate what you should be able to achieve, 2k's developers did. What their reasoning is, I can't tell you, but "sim-like" or not, do you think it's fair that someone who puts in MORE time shouldn't be rewarded appropriately? You don't think someone would complain about that?
I don't understand what you're saying. Anyone who is good at the game and puts in a lot of time will wind up with a 99, regardless of their minutes. No one who wants to race to a 99 rated player is going to be playing 10-12 minutes.

Anyone who plays the mode can tell you, when you get the A+ and hit all of your objectives and you're up, part of you says "man, I hope they just sit me down for the rest of the game so I can get out with me gold!"

Shorter minutes cater to this, it's simple arithmetic.

Quote:
Originally Posted by Pared
There has to be a better solution. Changing goals dependent on quarter length, etc., things that may not be possible via patch.
Solution to what? Maybe I wasn't clear, but getting an A+ grade has no relationship to your minutes, and that is the bulk of your skill points. The excess time played in a game is devoted to less fruitful activities like "good pass", and "set off ball screen" which do not boost your skill points in a significant enough way to throw off the overall balance of the ratio between time spent and skill points received.

Skill level will be the biggest factor.

Quote:
Originally Posted by Pared
There could also be a size issue due to the large list of items already seemingly present.
Then just leave it alone. No need to touch the ability to change the minutes/difficulty at all. For skilled players, the mode is very easy, and they'd be raising the difficulty, not lowering it.
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Old 10-21-2009, 03:29 PM   #143
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Re: NBA 2K10 Patch Details Announced

I was kind of hoping for a manual post button. Doubt that is one of the "many fixes" that went unmentioned in the report. Seems like it would be a pretty big deal, but then i guess they didn't really mention much about the many defensive AI issues that are supposedly being resolved by this patch so who knows.
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Old 10-21-2009, 03:35 PM   #144
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Re: NBA 2K10 Patch Details Announced

Really hoping that the patch does not throw the Nogster roster out of whack...really big on the simulated stats.
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