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NBA 2K10 Q&A: Retail Copy in Hand

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Old 10-01-2009, 03:22 AM   #1057
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by Court_vision
On which planet?
Good one!

I was so pissed man I posted the wrong year

LOL
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Old 10-01-2009, 04:27 AM   #1058
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Re: NBA 2K10 Q&A: Retail Copy in Hand

feels like you have to worry about your teammates too much on defense

they're either rotating over for "help defense" thinking the ball handler is going to slash to the bucket and giving up wide open 3's

or they're doubling your man on the pick and roll and giving up countless wide open backdoor layups

just played a game and 80% of the cpu's points came off wide open 3's/wide open backdoor layups

incredibly frustrating
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Old 10-01-2009, 08:35 AM   #1059
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Re: NBA 2k10 Q&A - Full Game

Quote:
Originally Posted by mysticsmoke
Sometimes I think people want to play an NBA-styled barbie dress up game and not basketball. I can't believe the post about hair color and sweatband color and things of that nature. I think if there is any lack in gameplay (which I don't really see) it's because the developers spend so much time trying to appease the paper doll fans. Are you serious? All of these games, regardless of title, are leaps and bounds ahead of the pixelated graphic perversions that we once called video games. There was a time when the only way you knew which paler you were controlling was by the numbers on their backs. We now have sight recognition of players, and almost total control of their actions. Quit tripping over the minutia and get with the real program of gaming: the action on the court. Until gaming systems can produce life-like, life-sized 3D holograms like a scene out of Star Wars, we have to live with the limitations of technology. Consider yourself lucky that you have games of this quality at all and are not stuck with Pong like people of my generation. And if you really want to make a difference get yourself a computer science degree and develop the game of your dreams. Most people act like they are master designers and if only they have a production company of their own. Please! I pay my measly $60 and have the time of my life for a full year until the next iteration of my favorite sports games come out. Sometime i comb the boars to see what improvements I need to make to play the game the way I want to, but I never complain about what they don't do. It is a free market. If you don't like the video games of today, don't play them. Maybe you could pick up a real ball and go out and see if you can slam on people too easily in the paint. I never post here, but I simply can't take it anymore. What do you really want for $60? And is it practical or even good business sense for a company, any company, to make a perfect anything that does not have built in obsolescence? How long would they stay in business if they built the perfect video game with every little school girl detail and that left nothing to be desired, or fixed, or improved upon? especially with the patches, updates, DNA, NBA Now modability that is built into most games? If nothing else, go PC learn a little coding and fix the game almost any way you want it. I really don't mean to be rude, but enough is enough. I teach whining, self-absorbed, solipsistic kids all day. I hate it when they interrupt my distraction--video basketball gaming.
Your spot on mate. Thats exactly what i was thinking
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Old 10-01-2009, 09:58 AM   #1060
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Re: NBA 2K10 Q&A: Retail Copy in Hand

can those of you with the game confirm something for me... When I had the game installed to my hard drive and tried to upload a highlight straight from a replay, it would upload VERY quickly (in comparison to uploading something from the reelmaker) and when it got to the site, it would only play 1 second of it like it was only a screenshot... but once I deleted it off the hard drive, and tried again, it took long to upload and actually worked on the site... has this happened to anyone else?
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Old 10-01-2009, 10:04 AM   #1061
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Re: NBA 2K10 Q&A: Retail Copy in Hand

I have a interesting question for you Pared - In NBA2K9 most of us that wanted great but realistic gameplay from the CPU had all agreed that the PRO difficult level gave the best results - (somewhat shooting of the dribble, going to star players, drive and kick, etc.) If you put the game on All star or Hall of fame level, then the game played very unrealistic and the CPU would just try to pass in the paint every trip down the floor. For NBA2K10 is it safe to say with the A.I. offense and tendencies being rewritten that finally the game seems to play realistic and harder on the higher difficult levels like All Star and Hall of Fame, or do we have to stick to Pro level once again to get the CPU to play realistic?
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Old 10-01-2009, 10:40 AM   #1062
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Re: NBA 2K10 Q&A: Retail Copy in Hand

I have the game and can tell you that the game plays very unrealistic game of ball at the higher difficulties. It's not even funny. Waaaay too many passes out of the paint of layups and umpshots to 3 balls that they knock down every time. Your defenders switch assignments waay to much and can't seem to contest a single shot. I generally play on HOF/All Madden levels but in my older age (30) and my need to just simply play a game that looks the part - not a overbearing bully that throw haymakes all night, I'm switching to Pro/All Pro with some sort of slider set. Never have dont this before but I have to know. And for those that question my possession of the game (BlacKobra614 on XBL). Got it yesterday and stopped playing after 10 hours and was kinda disappointed - now jsut waiting to see what Live brings to the table for my solo fix. Love the game heads up though....
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Old 10-01-2009, 11:16 AM   #1063
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Can someone with the game play in coach mode and then turn up your fastbreak and offensive tempo coaching sliders and see if your team pushes the ball.

In previous versions since they implemented coach mode in this game, these sliders were totally ignored. You can turn these all the way up and your team would still walk the ball up the court. Even on turnovers, your team doesn't push the ball up court.

It's odd that this was not an issue with the College Hoops series. But hopefully with the College Hoops developers on board with the NBA game, maybe they might have fixed it.
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Old 10-01-2009, 11:19 AM   #1064
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Guys, I've had some things come up and I've been very busy as of late. Hopefully others can help answer your questions.

Hope it helped some of you guys get through the lack of media.

There's no an Official Impressions thread where you can read others thoughts on the games.
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