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Madden NFL 10 Patch #1 Available, Post Impressions Here

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Old 09-30-2009, 04:03 AM   #537
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

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Originally Posted by bcruise
Two things:

1) The sarcastic tone really wasn't necessary. I was simply trying to do the exact same thing you're doing, so that I might see the same thing as you. Because we clearly aren't on the same page here.

2) You might want to pick your shots a little better. It may not be the greatest video quality (well, that's pretty much a guarantee), but I can take video of what I'm seeing in order to prove myself. Can you?

For starters (and I do have a webcam so I'm not limited to these highlights) watch this:


&nbsp
EA Sports: Madden NFL 10 Video Highlight


Keep an eye on Broncos CB #21 Andre' Goodman - he's the key in showing what's happening. Goodman, a 92 SPD, is actually keeping up with (and IMO slightly gaining on) 99 SPD Hester!

How? It's no speed cheat - Hester was fatigued to yellow from the play I ran before this - the opening kickoff return. He didn't field the ball, but I kept the return going long enough that he had to run around for a bit. That set up the play you see above - a simple slant where Hester beat Goodman and took off.

From the time they fall in line to about the 45 or so, Goodman isn't missing a step with Hester, and, like I said, I think he actually gains a step or so. But things change after that - Goodman slows down, and really bottoms out around the time Hester hits the 15. Meanwhile, that's Champ Bailey blowing by him in the end.

Goodman. Is. Getting. Tired. Just like Hester.

You can see the setting is all-pro (not custom) if you view the video's main page - there is no hocus-pocus going on here. There is one thing I did for the purposes of showing the effect though - turned up fatigue to 100. You won't normally see totally fresh players getting gassed halfway down the field like this, but it was the only way I could show the effect in one play.

Anyone care to comment on this? Believe me, this is not easy to duplicate (I'm tired of running FG Safe Man), so I hope someone at least takes notice.

Edit: One other thing to add: If you look REALLY close, it seems like Goodman's running animation changes just slightly around where he hits the 50. Before that he's more upright, but after he kind of looks like he's plodding. Watch for his head and arms to drop just slightly - just before he starts slowing down.
Whatever. And no, that vid does not accurately illustrate what anyone here is speaking of. I don't have the tools to show you. But, like I said, if you don't see it, good for you. Plenty of others do. Noone is trying to ruin EA, so, you don't have to defend them so hard. You don't see it, cool. Ask Ian, and I'm sure he could explain it himself.
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Old 09-30-2009, 04:13 AM   #538
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

Quote:
Originally Posted by LAKE4742
Whatever. And no, that vid does not accurately illustrate what anyone here is speaking of. I don't have the tools to show you. But, like I said, if you don't see it, good for you. Plenty of others do. Noone is trying to ruin EA, so, you don't have to defend them so hard. You don't see it, cool. Ask Ian, and I'm sure he could explain it himself.
Care to explain why? The issue here is that people think only the ballcarrier is getting tired (or "hitching"), is it not? This doesn't show otherwise?
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Old 09-30-2009, 04:39 AM   #539
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

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Originally Posted by bcruise
Care to explain why? The issue here is that people think only the ballcarrier is getting tired (or "hitching"), is it not? This doesn't show otherwise?
No, that's what YOU think. Others have simply said, it seems to be a shortcut for better pursuit from the defenders. Noone mentioned fatigue. Because it doesn't look like a fatigue issue (I'd welcome that). As I said, it happens in Practice mode. Very first play, sometimes. It may not be accurate to say it's even the same effect as Speed Threshold. For anyone who's seen it, will tell you it looks like a glitch, bug, hitch, or lag, period. The only reason they would purposefully add something like it, would be to slow the player down, at certain times. Maybe not every play, but on some plays. And no, I'm not so sure it only happens to the ball carrier. WR's are slower sometimes, to ALLOW for better coverage. So, it wouldn't bug me so much, if I didn't like to control my RB. But, I do, and notice it more often.
Keep in mind, there's no real acceleration/deceleration, or stop and go motion physics, in this game. There's no real awareness in this game, either. The only way for EA to "fix" these problems, is to mess with players' speed, or to warp their movement, and force them into uncomfortable and awkward looking positioning.

Last edited by LAKE4742; 09-30-2009 at 04:51 AM.
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Old 09-30-2009, 10:34 AM   #540
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

I'm really liking the tuning of the run blocking. The adjustments to pursuit on outside runs and the blocking in general were redone very nicely. The run game is more viable now without being cheesy good.

Great job!
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Old 09-30-2009, 01:39 PM   #541
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

Quote:
Originally Posted by bcruise
Care to explain why? The issue here is that people think only the ballcarrier is getting tired (or "hitching"), is it not? This doesn't show otherwise?
Bcruise, whats up brotha? How are you liking Madden?

I'm sad to report that the hitch thing is there. I thought it wasn't but I finally ran in to it twice.

Both times it was on long plays, can't remember if they were runs or passes or running after a pass or whatever. I just know I was really surprised to see it because I thought it didn't exist.

It's not a gamekiller for me though. It doesn't alter the game in any way as far as I can tell and it doesn't happen often enough to bother me.

I'm still really liking Madden though. I'm ready to start my Franchise.

Bcruise, talk to me about your sliders and what settings you are using for franchise.
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Old 09-30-2009, 01:41 PM   #542
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

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Originally Posted by The Autumn Wind
I'm really liking the tuning of the run blocking. The adjustments to pursuit on outside runs and the blocking in general were redone very nicely. The run game is more viable now without being cheesy good.

Great job!
Autmn, I'm really dying to start a franchise. What sliders have you settled on?
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Old 09-30-2009, 10:05 PM   #543
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

People, don't worry about the gameplay that took a turn for worse after 1st patch. After all the complaining from you guys, Ian & Co. will fix those issues that the 1st patch caused with the 2nd patch.

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Old 09-30-2009, 11:48 PM   #544
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

How do I challenge a play now? After the patch the option is no longer under coaching options. There was a fumble and an incomplete catch I tried to challenge, and the option wasn't there at all.

Sorry if it's been asked, I searched for 5 minutes.
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