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NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Old 09-29-2009, 09:20 PM   #25
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Originally Posted by RayAP19
So does this mean they have special jumpers for situations where time is running out? I didn't see any in the demo.
My interpretation was simply that they removed the ability to pump fake with 1.0 second left or less. I'm not sure how many people experienced this problem last year but I had it happen on a number of occasions, particularly when using a player with a shooting animation that required a longer-than-just-a-tap-of-a-button release.

So many times I'd catch the inbound (my momentum breaking as I caught the rock - something else they fixed) and I'd hurry to shoot with the clock winding down but in my rush, my shooter would simply ballfake and I'd double rush to shoot again and I'd ballfake once more and the game would end. So clearly, having the initiation of the "shoot" button with 1.0 second or less left on the clock being "pump-fake free" is a huge addition for me.
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Old 09-29-2009, 11:45 PM   #26
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

I need 2 read this... gameplay is good in demo
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Old 09-30-2009, 02:45 AM   #27
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

What's with the screwy terminology?

Their runners are actually floaters, the leaners are actually runners, and the drifters (??) are actually leaners.

And since when do you downshift a car to get more power? Last I checked, that either slowed your car down or revved the hell out of your engine if you weren't careful letting out the clutch.

lol @ computer programming nerds

Anyway, with my rant out of the way, there's some good additions here.
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Old 09-30-2009, 12:10 PM   #28
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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And since when do you downshift a car to get more power? Last I checked, that either slowed your car down or revved the hell out of your engine if you weren't careful letting out the clutch.
Downshifting can increase RPMs and torque. It helps get the car into the power band. But, it is also used for braking and you can blow up your engine if you try to drop too many gears.
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Old 09-30-2009, 01:22 PM   #29
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Old 09-30-2009, 01:30 PM   #30
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

^^LMFAO^^
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Old 09-30-2009, 01:31 PM   #31
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

Pared, this doesn't belong in here, but did you see this thread in the Madden forum lol

http://www.operationsports.com/forum...etirement.html
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Old 09-30-2009, 01:39 PM   #32
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

Why read all there lies of what they wish was in the game and what can we tell them to MAKE THEM BUY they don't care about bugs.......
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