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NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Old 09-29-2009, 04:14 PM   #17
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Originally Posted by Da-Man
After reading this im now convinced that PastaPadre is an idiot who didnt take time to learn the game properly in terms of the leaners, drifters etc. He said that the game had none but he obviously wasnt using the shot stick.
I can't believe anyone trusted anything he had to say about a 2k game. He works for EA. Some of the Vets here should have known that.
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Old 09-29-2009, 04:17 PM   #18
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

This choice... is soo freakin' hard. AGHHH.
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Old 09-29-2009, 04:40 PM   #19
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Originally Posted by NovaStar
I can't believe anyone trusted anything he had to say about a 2k game. He works for EA. Some of the Vets here should have known that.
Who is that guy anyway?
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Old 09-29-2009, 04:53 PM   #20
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Originally Posted by VDusen04
I just noticed the first post does not include the entire insight (at least for me).
http://community.2ksports.com/community/insights/

Upon reading the entire insight, I noticed a pretty cool couple of tidbits.

1) "When throwing the ball inbounds, if you’re the receiver and you’re moving, you will no longer stop to catch the pass"

and

2) "There are no longer pump fakes when the clock is under 1.0 seconds. Too often people would frantically hit the Shot Stick or button at the end of a clock, which would log a tap rather than a press, and the result would be a pump fake. Nothing worse than not even getting a shot off when having a chance to win the game."

There have been so many instances where I rush to get a shot off at the end of a game and end up ball faking instead. That's pretty cool.
Also liked that part about players being forced to pick up their dribble if they try to go baseline repeatedly and are stopped.

DC is happy about something 2k related (the Date is 09/29/2009-must make a note of this).....jk DC
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Old 09-29-2009, 05:12 PM   #21
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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There are no longer pump fakes when the clock is under 1.0 seconds. Too often people would frantically hit the Shot Stick or button at the end of a clock, which would log a tap rather than a press, and the result would be a pump fake. Nothing worse than not even getting a shot off when having a chance to win the game
Amen, amen. I had this happen to me once and I nearly broke my controller.
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Old 09-29-2009, 05:28 PM   #22
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Originally Posted by jeebs9
Who is that guy anyway?
He runs a website that gives out game information. He historically has promoted ea games. Back when APF first dropped he tried the same thing in regards to giving "unbiased" info. When it comes to his opinions and reviews he has more ea slant than a Kwame fade.

There is nothing wrong with that but tell people that.
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Old 09-29-2009, 06:44 PM   #23
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

Good read. They made great improvements inn this game and they step up every year. The alley-oops from the sideline/baseline sounds great and can't wait, the adjustments to the shot stick, etc. Can't wait only a few days left.
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Old 09-29-2009, 06:45 PM   #24
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

So does this mean they have special jumpers for situations where time is running out? I didn't see any in the demo.
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