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NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Old 09-29-2009, 03:10 PM   #9
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

You know I am happy
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Old 09-29-2009, 03:14 PM   #10
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

I'm playing right now and happy I paused to read this. Inbound Opps seems solid just tried one with the Bucks and though I didn't complete it, the functionality is definately done correctly. Maybe try one with the Suns this game
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Old 09-29-2009, 03:15 PM   #11
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

Quote:
Originally Posted by DC
You know I am happy
WHAT

I really need to read what this Insight says now
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Old 09-29-2009, 03:20 PM   #12
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

^^I know what you mean DC is "happy"^^

The world must of stop rotating on its axis...lol

edit: the one thing I haven't heard anything about. Is clutch factor?....Anyone see how or if it even in the game?
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Old 09-29-2009, 03:25 PM   #13
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

Quote:
Players will not try to save the ball if it was last touched by the other team
I like it!
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Old 09-29-2009, 03:30 PM   #14
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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Originally Posted by jeebs9
^^I know what you mean DC is "happy"^^

The world must of stop rotating on its axis...lol

edit: the one thing I haven't heard anything about. Is clutch factor?....Anyone see how or if it even in the game?
the rating is in at least. not sure how much effect is has though.
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Old 09-29-2009, 03:53 PM   #15
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

Yea I remember clutch factor being very annoying to people. But I wonder how it affect the game in a human vs human game.
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Old 09-29-2009, 04:00 PM   #16
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Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

I just noticed the first post does not include the entire insight (at least for me).
http://community.2ksports.com/community/insights/

Upon reading the entire insight, I noticed a pretty cool couple of tidbits.

1) "When throwing the ball inbounds, if you’re the receiver and you’re moving, you will no longer stop to catch the pass"

and

2) "There are no longer pump fakes when the clock is under 1.0 seconds. Too often people would frantically hit the Shot Stick or button at the end of a clock, which would log a tap rather than a press, and the result would be a pump fake. Nothing worse than not even getting a shot off when having a chance to win the game."

There have been so many instances where I rush to get a shot off at the end of a game and end up ball faking instead. That's pretty cool.
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