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NBA Live 10 Dynamic Season Hands-On (Gamespot)

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Old 09-18-2009, 02:34 PM   #25
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Re: NBA Live 10 Dynamic Season

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Originally Posted by 23
The updates keep up with real life so your kobe wont be out the next game because of the constant RL updates.
good to know regarding injuries. thanks for that.

i still have questions about over achieving or under achieving players that I play with. I may pull down 20 rpg with Marc Gasol and those played games are creating new DNA data, right? SO If I take a day off with the grizzlies, all that data is lost as the game reflects real life, where he gets only 6rpg.

its a thin line, but why play games, if the results arent truly reflected in the game?

lets say I take the warriors and curry scores 25ppg in my games played with GSW. in RL, he is on the bench scoring 12. I never once have a chance for that potential and his ratings to increase due to ACTUAL games that I have played. Where is the incentive? It can also work in the other direction. Lets say SHAQ in my games played does NOTHING. in RL, he's an ALL STAR. Having played 90% of the cavs games that season, I'm not seeing an AS reflected back to me when I see shaq here.. If playoffs take into account the games played, why dont some stats and ratings?

Dynasty/Franchise mode covers all this and Im sure i'll like what this mode has to offer, but I' get like this when im interested in something... questions galore,
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Old 09-18-2009, 02:38 PM   #26
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Re: NBA Live 10 Dynamic Season

You're asking for Dynasty features.

Guys using this mode aren't looking to have Stephen Curry improve because of how they play with him. They want Stephen Curry to improve based on his real life performances.
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Old 09-18-2009, 02:42 PM   #27
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Re: NBA Live 10 Dynamic Season Hands-On (Gamespot)

I understand that. but I still can't grasp the concept of working and playing for no reward. Am I missing something?

to me, its saying, I can play with the spurs, do terrible for 20 straight PLAYED games, only for tim duncan to continually be rated high or HIGHER, as he performs well in RL.

how is this meshing of real and fake, any closer to the realism we strive for?

I'll definetly be floating from game to game and team to team since I know im not having any effect whatso ever on player ratings.

i just feel this mode isnt for those wanting to stick with their favorite team. my rule from day 1... one game a week per TEAM.
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Old 09-18-2009, 02:49 PM   #28
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Re: NBA Live 10 Dynamic Season Hands-On (Gamespot)

Well you could play with one team and make a backup the leading scorer in the league if you can beat Kobe/Wade/Durant or whoever is at the top IRL. It's not improving your ratings or updating the DNA based on your play or anything, but your play affects both the game outcomes as well as the end of season awards and storylines.
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Old 09-18-2009, 02:50 PM   #29
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Re: NBA Live 10 Dynamic Season Hands-On (Gamespot)

You get it and I think you're trying to make it deeper than people want it to be.

I can speak for myself. I just like playing with any team in exhibition mode. It's always been my favorite thing to do. Now, I can play "exhibition mode" in a season umbrella that takes into account real performances and flashes in-season stat overlays as they appear in real life (or for the most part as some stats will change if you have affected the outcome of a previous game).

If I have a bad game with LeBron James, then I have a bad game with him. It's one game to me. I just enjoyed playing that Cavs. vs. Celtics game that was on tv. I'm not looking to have guys affected by own performance. I'm just playing.

So, yea, there is no statistical reward. There's just enjoyment. That's my rewarding experience.
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Old 09-18-2009, 02:57 PM   #30
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Re: NBA Live 10 Dynamic Season Hands-On (Gamespot)

well stats can be reflected, so thats cool. It's just a mindset I'll have to overcome.

for me, its very intriguing because for the past 5-6 years I have not completed a year in franchise mode, let alone through to the AS break. I always reverted back to exhibition mode games where key weekly or nightly matchups, I tried my best to emulate or even play along with. franchise mode died quickly for me as the season progressed and a bunch of wackiness occurs that throws you off.. essentially that same wackiness IM TRYING TO CREATE HERE. lol. Its a real catch 22 for me.

old habits will be thrown out. I just had to air out my initial concerns. stage 1 is complete.

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Old 09-18-2009, 03:07 PM   #31
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Re: NBA Live 10 Dynamic Season Hands-On (Gamespot)

Quote:
Originally Posted by RubenDouglas
I understand that. but I still can't grasp the concept of working and playing for no reward. Am I missing something?

to me, its saying, I can play with the spurs, do terrible for 20 straight PLAYED games, only for tim duncan to continually be rated high or HIGHER, as he performs well in RL.

how is this meshing of real and fake, any closer to the realism we strive for?

I'll definetly be floating from game to game and team to team since I know im not having any effect whatso ever on player ratings.

i just feel this mode isnt for those wanting to stick with their favorite team. my rule from day 1... one game a week per TEAM.

The blog comes out later today then you can get all of your questions answered when iminurbase comes in
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Old 09-18-2009, 04:37 PM   #32
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Re: NBA Live 10 Dynamic Season

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Here are a few in game photos! Now do these really look like cartoon graphics to you guys!









UH,YEAH...
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