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NBA 2K10 Interview (Game Informer)

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Old 09-14-2009, 02:48 PM   #49
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Re: NBA 2K10 Interview (Game Informer)

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Originally Posted by malky
delete
Very sad. EA got rid of a very good NFL game when they bought the license and 2K did the same when they bought the baseball license.
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Old 09-14-2009, 03:12 PM   #50
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Now 2k needs to buy the NBA license, then we won't have a problem . Actually, it would be the biggest mistake for us gamers as it sets the bar for improvement and competition for NBA gamers.
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Old 09-14-2009, 03:43 PM   #51
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Re: NBA 2K10 Interview (Game Informer)

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Originally Posted by Joka2122
Now 2k needs to buy the NBA license, then we won't have a problem . Actually, it would be the biggest mistake for us gamers as it sets the bar for improvement and competition for NBA gamers.
Yeah I tried the Live demo a few days ago. It's actually not all that bad this year. Still love the way they run plays in that game way more than 2k.
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Old 09-14-2009, 04:06 PM   #52
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Re: NBA 2K10 Interview (Game Informer)

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Originally Posted by Yeah...THAT Guy
Yeah I tried the Live demo a few days ago. It's actually not all that bad this year. Still love the way they run plays in that game way more than 2k.
This is considered a HUGE compliment for Live - "Not all that bad". EA has done it!!!
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Old 09-14-2009, 04:51 PM   #53
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Re: NBA 2K10 Interview (Game Informer)

hmm very interesting, so why was my post deleted?
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Old 09-14-2009, 04:53 PM   #54
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Re: NBA 2K10 Interview (Game Informer)

http://www.gameinformer.com/News/Sto...1532.07734.htm

Part 2.
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Old 09-14-2009, 05:20 PM   #55
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Re: NBA 2K10 Interview (Game Informer)

"Believe it or not, I’m not done yet. The next one is my favorite one. It’s an extension of our 2K Share feature, which we had in the game last year. This is the ability to create and import draft classes into your franchise mode. We actually have a feature outside of the mode where you can create them. This is just simply the ability to go in there and edit the 75 rookies that we generate to your liking. Legally I’m not supposed to tell you what you can and can’t do with this feature for legal issues of importing characters that we don’t have rights to, but if you let your imagination run wild I think some of our fans are going to create some really cool draft classes. It’s all done through 2K Share and before a season a little dialog box will pop up that asks you if you want to load one or just auto generate a random class. For our fans, this is a great way to keep franchise mode fresh.

The last thing I added that I think is pretty cool is a page on NBA.com called NBA History, which archives the league history and builds it up as you go forward. You can just jump into this menu and see who led the league in rebounds in 1974 or who one the title in 1996. Moving forward this history builds with your franchise so you can look back and see how your franchise has changed the course of the NBA. It sounds like a bit feature, but for people who really take their mode seriously it’s a really cool thing to have."

I'm an Association player and this is what I love to hear. 2K is going to give us a great experience this year.
 
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Old 09-14-2009, 05:35 PM   #56
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Re: NBA 2K10 Interview (Game Informer)

Hopefully one of the 2k developers can answer this but is there a restriction on the crews. I mean will you be able to have guys being able to create teams that have 5 superstars or did you guys do something to prevent that.

Having a team consisting of my player players against the NBA elites doesn't seem fair.
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