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NBA Live 10 Demo Available, Post Impressions Here (360)

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Old 09-11-2009, 01:39 PM   #249
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by Stumbleweed
I'm familiar with Live's playcalling.. I know to wait until it lights up and all that. My issue is that if you bring up icons and pass the designated man the ball, it stops the play (or did all of the times I tried it anyway), thus forcing you to use regular A button passing, which is still pretty inaccurate. I didn't try Freestyle, so if someone has the game available, see if you can use that on the plays.


Hmm... I was able to get the plays going with the icons don't know what the problem is for you.

Were you making quick passes or did you let the players settle in their spots?

With icon passing I know that you have to make sure you let the player settle in his spot because if not it thinks you are trying to do something else.

This same thing used to happen in 09 for me sometimes.
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Old 09-11-2009, 01:41 PM   #250
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Okay I'll mess with it some more.. I played about 15 games but wasn't always running plays so I didn't get a ton of time with it. Seemed like I didn't have that problem in Live 09 but I was having issues this morning. Chalk that one up to me being an idiot I guess.
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Old 09-11-2009, 01:46 PM   #251
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Lol man there's a lot to get used to this year but I think if I keep playing I think its going to one fun experience.

The AI feels great this year in one game Lewis lit me up for 4 treys. I was screaming at Gasol to get out on him every time.

Nelson lit me up in another game was just abusing me off the dribble can't wait to see how the Lakeshow plays when I get home.
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Old 09-11-2009, 01:46 PM   #252
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Really got to get used to playing d. Keeping up with my man is a pain sometimes. Although I like the controls on Live, the game just seems to be moving to fast to me. Gives it kind of a floaty feel.
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Old 09-11-2009, 01:54 PM   #253
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Likes:

Love the playcalling. Still the best play calling system around.
Love the Arenas and the Graphics.
Love the player movement and spacing.

Hate:

First play of the game on Superstar difficulty. Dwight Howard gets a pass at the top of the key, proceeds to take 20 foot jumper and makes it. He takes the same jumper 8 plays later.

Too much dribbling at the three point line by the CPU controlled PG while waiting to run a play.
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Old 09-11-2009, 02:04 PM   #254
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Even though my impressions contained more negative bullet points than positive, I really like the game... just wanted to clear that up. Most of my issues are probably the result of unfamiliarity (I was randomly using RB for icon passing for the first 5 games ha) more than anything. My single biggest issue is the defensive switching and being able to signal that manually.

Completely in love with the level of control, and that was always my biggest gripe about b-ball games in general, but especially last year. Knowing that I can essentially do whatever I want to once I get the controls under my belt is a good feeling. I had some beautiful sequences with VC and Kobe in isolation and on broken plays where I'd see a little space in the defense and head right to it for the quick off-balance jumper.

I love that you have to play smart on defense and try to force them into jumpers instead of playing them all tight (since 90% of NBA wings can take tight coverage off the dribble). I also like the other side where you basically have to have space to execute the more complex dribble moves... can't just drive into your man, go behind the back and expect to be able to finish (normally the help comes over and blocks it, you get stripped, or you can't actually pull off the move).

I love seeing AI Kobe isolate way deep on the wing when the clock is running down then size up and drive for the pull-up three to finish the quarter. I have a feeling that the full game will have a lot more of these moments as we see different players taking control late in games, players getting the ball in their favorite spots when they need a score, etc. Very excited about being able to play with other teams and players because they all feel so different based on the hangar.

And yeah, 'Melo is so very smooth. I'm gonna have a field day with that dude this year -- release is quick and buttery and his handles and weird 'Melo finishes with the 2-step and adjusted layups will be nuts.
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Old 09-11-2009, 02:06 PM   #255
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Played some more and this Is definitley the best Live in a long time but one thing that I have noticed that has not been talked about is the lack of moves off of a post position by anyone other than the PF & C. I mean Artest and Kobe both play w/their back to the basket alot and all I see them do is take jumpers or drive and make contested shots or layups. I mean where is Kobe's fadeaway off the post position. I love the movement and the playcalling and the feel of the game. The contextual/auto post up is not working for me and I just don't like it and for me its a game killer. I mean making a move off a post position is a big part of the NBA and maybe I'm doing something wrong but I just don't see it.

I mean I want to be able to decide when I post someone up not the cpu decide for me.

Last edited by bizcanos; 09-11-2009 at 02:08 PM.
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Old 09-11-2009, 02:07 PM   #256
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by JerseySuave4
i'm back to 60-40 Live. Sounds like my concerns about defense are valed
Quote:
Originally Posted by Melman
It was hard to play good D. I Ball hogged with Kobe for the most part, some of the shots he made were hmmm...some of the arc trajectory on his shots that would go in didnt seem realistic. but its not that big a deal for me. I do wish some of the buttons on D were more responsice as far as going for a steal or block. Rebounds were ok on some possesions and on some others they seemed to be kinda ackward.
Yes. I got attacked for my concerns about the defense here and now look. Help D is there though. Very well done!

Defense is difficult to stay in front of you man. You almost feel like you're "skating" trying to stay in front of him. There are a few things that go with this.

-The CPU isn't ridiculous and over the top so it's not noticeable at first.
-I can't find any way to disrupt the shooter when they are attacking the basket. Foul, knock the ball loose... can't do anything.
-There's a nice mechanic where you tap the shoot button and your player will contest the shot. Someone was peeking over at the 2k boards the last two years. Glad it's in... but when you're defending someone without the ball, you go back to jumping randomly.
-I'm happy they got rid of that hitch on defense as it made last year's control feel clunky at times. But now there is nothing in its place.

I just don't like how you're trying to basically stay in the vicinity of your man, hoping for some contact, at least enough to defend him. I feel... as others are saying, "floaty" when I'm moving around on D. This is how I felt last year after some time with the game... same thing.

Defense in the post is similar to last year as well. You can't do much but body up and attempt a block.

I really wish the post game got the same thorough look and revamp the control obviously did. It's just so... limiting. Drop step, lean, fadeaways, shots... and one up and under. There's more you can do with the post. I don't feel like I can control what type of shot I do as well, aside from a regular shot (hook) and a fadeaway.

P.S. The single greatest addition is freestyle passing. It's very fluid, and it's pretty up there with the shot stick.

P.P.S. LOVE the presentation. Garreth, was that you? Knocked it out of the park!
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