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NBA Live 10 Demo Available, Post Impressions Here (360)

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Old 09-11-2009, 11:57 AM   #217
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Game is playing great for me my biggest issue is the dribbling. Its more of me just trying to get used to moving on the court and also the camera. I can't stand the broadcast cam and I wish there was an option to change it.

Since this game requires so much precision movement I really need a baseline cam. Its throwing my game off so much my passing is also suffering because of it also.

Overall though I'm having a lot of fun with this game. I can't wait until I can actually finish a game Lol.

I've had some nice battle and I wish I could finish them.
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Old 09-11-2009, 12:02 PM   #218
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Love the dribble control. I wish 2k had the same kind of feel dribbling wise. Love the off ball move ment and spacing (another gripe I have with 2k). But I really don't like the rebounding or defense. This game is a vast improvement from last year. I agree with those who say the demo feels much better in the hanger than a real game. I give the dev team a ton of credit for the improvements. I think this is the game live fans have been waiting for though I don't feel it will convert many 2k fans.
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Old 09-11-2009, 12:03 PM   #219
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look i been playing and the game is excellent man i like the way they did the models and the way they dribble for real and the game itself is raw and they said to the glitthes u may see they already took out for the real game so it the truth people now the comp begeins for 2k cause this is only the demo just think about people only the demo peace
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Old 09-11-2009, 12:07 PM   #220
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by spankdatazz22
Played a few games this morning. Impressions from a NBA2K fan:

I didn't have the "I saw Jesus" moment some have hinted at, but thought it played nicely (I only played the Live demo last year; thought it was decent). The biggest thing that stood out to me was the playsets, and [I assume] the DNA. The teams seemed to run through their plays and position themselves as they would in real life - very different from NBA2K9 and even the Live demo from what I remember last year; it was pretty cool. I think nothing beats the 2K shot stick in terms of how natural it feels to shoot the ball, but the 1-button scheme they have in Live10 is very good - much better than last year for sure. The stars seemed to stand out and play/move as I'd expect them to for the most part; that was nice.

For all the talk on how great the footplanting is, I really thought the basic movement felt kinda... floaty. And mostly weightless. Physics overall (man on man, or ball physics) still seemed kinda off to me - much better than last year for sure, but still seemed like guys were jumping/moving in unnatural ways or the ball would bounce/not bounce naturally. Not much contact or physicality overall in terms of player interaction. It wasn't horrible, just something I noticed. I didn't see any players dunk that shouldn't, but big men movement seemed a little overly athletic on dunks and rebounds. Didn't feel like I had much control because of the movement and how the ball bounces didn't always feel completely natural (to me). Some of that could be contributed to unfamiliarity w/the controls though.

Presentation was meh. Didn't really feel like I was in a 20k arena. Graphics are nice but nothing spectacular imo. Crowd sounds were decent, but nothing really stood out. In between quarter highlights were bland. I think they seem to have done a good job with the player celebrations, and some of the idle animations in general. One time I was playing as Kobe and left my man unguarded in the corner, and Kobe sort of pointed to him. Saw lots of little animations like that. Some of the player celebrations after a made basket or facial animations seem nicely done - didn't see any multiple player interaction though. The little bunny hop after a made basket is overdone (already pointed out).

Just some quick thoughts on the demo. I didn't have an epiphany that would make me say I need two games, but thought the demo was nice and that the game will play nicely. I really like the playsets, not so hot on the non-physical feel of the gameplay
Thanks for the write up, Spank. You, Hmcoy, pared, Jmood and others give me a good feel for the demo/game, since I can't play it. (can't forget about the freakin Czar!). I might actually rent the game this year to see if it is worth a purchase.
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Old 09-11-2009, 12:08 PM   #221
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Can someone answer this for me..

Why is it that when I play the game as player lock on, no one else on my team does anything..? If I don't force my teammates to shoot, they will get a shot clock violation every freaking time. Also, they don't pass the ball at all, unless I ask them for the ball.
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Old 09-11-2009, 12:16 PM   #222
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This is not the Live we us to play and agonize over. I've only played a few games so far [all-star] and I have to say right out the gate what does it for me is the control you have, i mean it's unlike anything i've experienced in a basketball game. The thing thats so amazing is I'm saying this not having all the moves down yet. It's just a clean scheme and ultra smooth. There's no hype here this is the real deal sim lover..... LIVE IS BACK!!!!
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Old 09-11-2009, 12:19 PM   #223
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Well, I get to sit here watching MJ's Hall of Fame conference INSTEAD OF playing this demo thanks to "Sony". Great, but I've enjoyed reading the impressions. Sounds pretty positive, overall.
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Old 09-11-2009, 12:21 PM   #224
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

I got to get ready to head to class but here's my first impression...

(Keep in mind I still don't have the controls down, I'm still used to 2k)

The bad first-

The game needs some polish, but I think that's to be expected when something has a major overhaul. Guys on D (at least my teammates) don't seem as..."enthusiastic" about sticking their guys as much as I do (even when you change settings in the lineup screen).

Loose Balls - It seems like when a guy gets the ball swiped from him, his whole team falls into a trance for about 1 second and gives the other team a headstart at trying to scramble for the ball. And I just saw a rebound fall 5 feet from Dwight Howard (he was the closest person to the ball) and he just stood there and looked at it...

Steals - There's TOO MUCH stealing going on under the hole. I should be able to dribble with derek fisher through big guys under the hole and not get ripped. I appreciate that you addressed this, but I think it was a little overdone.

Passing - I think the passing is a little weird at times - sometimes they deflect a ball that's almost out of their reach, and others the ball can go under a defender's armpit and still be successfully caught.

AI - I've seen on several occasions the AI just run stupid plays - Derek fisher just standing at the top of the 3pt line for the whole shot clock. Or if they have a path to the hole, but a big man is guarding it, they ALWAYS drive then do a shot where they adjust in midair once they get to the defender. Why not shoot a regular jumper or do a tear drop instead.


The Good-
Player Control - The player control is awesome. I just need to get used to this view so I can use it better. I'm still trying to learn the post up moves, but I've seen enough to know there's a decent amount there to work with.

Plays - The amount you give us to work with is insane, and the help indicators are a big plus.

Off Ball Movement - The team seems "alive" when you play, even if you dont' call anything. That's a major plus for me...

Speed/Locomotion - Never have I seen in this generation Basketball game player speed so well done. If the slightest lane opens up for #24, it's 0-60 in .8 seconds for Mr. Bryant.

Presentation - Speaks for itself.



A few issues -

1) Using the right stick in triple threat, nobody does the protect the ball move
2) With certain players (like D Wade), when I'm trying to do a Momentum jumper, they instead do this carry-fake crossover, then shoot. I know different players have different moves but that's nowhere near what I'm trying to do.
3) Is it possible to make the right stick relative to the camera angle?

Last edited by iLLosophy; 09-11-2009 at 12:24 PM.
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