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NBA Live 10 Demo Available, Post Impressions Here (360)

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Old 09-11-2009, 11:46 AM   #209
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

I'm loving the rim-bend (albeit sometimes over-exagerrated) on 2-hand dunks.
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Old 09-11-2009, 11:47 AM   #210
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by iLLosophy
With the Quick Plays what am i doing wrong here...

-Press right bumper
-Identify player (Vince Carter) with dim A icon
-Dim A icon lights up to indicate it's time to pass
-Press A
-Pass goes to Dwight Howard.


that's not a direct pass icon, more of a help indicator. You still have to manually pass to the guy you want. I usually hit RB to get the guy in motion and then use direct passing to hit him or take control of him for a few steps before calling for the ball.
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Old 09-11-2009, 11:48 AM   #211
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Grabbing an o board seems like a challenge like last year also so far i hope i get that down before i go online when it drops. I had alot of missed rebounds with nobody blocking me out and the player jumped horrible and let a center snatch it.
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Old 09-11-2009, 11:49 AM   #212
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Better than last year. COntrols are better, but not as good as hyped up to be. Passing was ok. Players look sharp and colorful, but a bit on the "goofy" side not much, but letīs call it slanted to the artistic side. They look like themselfs , but a bit to the "artistic" side.
Sound when hitting the rim is awful, sounds way to sharp and like a slot machine.
The camera guys are looping in the same manner, in sync, doesnīt look good.
Shots were ok, hitting the 3 is easy. Stealing the ball was way easy.
More soon, overall good demo, but nothing that says "best b-ball" ever.
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Old 09-11-2009, 11:49 AM   #213
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Played a few games this morning. Impressions from a NBA2K fan:

I didn't have the "I saw Jesus" moment some have hinted at, but thought it played nicely (I only played the Live demo last year; thought it was decent). The biggest thing that stood out to me was the playsets, and [I assume] the DNA. The teams seemed to run through their plays and position themselves as they would in real life - very different from NBA2K9 and even the Live demo from what I remember last year; it was pretty cool. I think nothing beats the 2K shot stick in terms of how natural it feels to shoot the ball, but the 1-button scheme they have in Live10 is very good - much better than last year for sure. The stars seemed to stand out and play/move as I'd expect them to for the most part; that was nice.

For all the talk on how great the footplanting is, I really thought the basic movement felt kinda... floaty. And mostly weightless. Physics overall (man on man, or ball physics) still seemed kinda off to me - much better than last year for sure, but still seemed like guys were jumping/moving in unnatural ways or the ball would bounce/not bounce naturally. Not much contact or physicality overall in terms of player interaction. It wasn't horrible, just something I noticed. I didn't see any players dunk that shouldn't, but big men movement seemed a little overly athletic on dunks and rebounds. Didn't feel like I had much control because of the movement and how the ball bounces didn't always feel completely natural (to me). Some of that could be contributed to unfamiliarity w/the controls though.

Presentation was meh. Didn't really feel like I was in a 20k arena. Graphics are nice but nothing spectacular imo. Crowd sounds were decent, but nothing really stood out. In between quarter highlights were bland. I think they seem to have done a good job with the player celebrations, and some of the idle animations in general. One time I was playing as Kobe and left my man unguarded in the corner, and Kobe sort of pointed to him. Saw lots of little animations like that. Some of the player celebrations after a made basket or facial animations seem nicely done - didn't see any multiple player interaction though. The little bunny hop after a made basket is overdone (already pointed out).

Just some quick thoughts on the demo. I didn't have an epiphany that would make me say I need two games, but thought the demo was nice and that the game will play nicely. I really like the playsets, not so hot on the non-physical feel of the gameplay
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Old 09-11-2009, 11:50 AM   #214
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Watching the cpu play is the best replication of basketball I have ever seen video game AI play period
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Old 09-11-2009, 11:52 AM   #215
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by Pared
Overall, I just feel like the game is improved enough where a sim head can deal with any short comings this year. There seems to be enough player differentiation where I can play the game year round.

It's still early... but that's the feeling I'm getting.

I absolutely love Gasol. He doesn't jump on his shot much, and has an overall different feel from Bynum and Howard.

Bravo.
I think you hit it on the head Pared. You can tell the difference in players. I'm shocked at how much improved it is over last year. Now grant it I saw the defense pass the ball to a player who was clearly out of bounds. Some quirky things still exist, but at the same time it is a demo. Peace!!!
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Old 09-11-2009, 11:53 AM   #216
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Also I noticed if you call an iso with Kobe, he makes the "Get out of the way" hand gesture. Don't know if everyone does it, but cool regardless.
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