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Why All-Pro Football Still Trumps Madden

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Old 09-10-2009, 09:40 AM   #105
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Re: Why All-Pro Football Still Trumps Madden

The truth to some is a hard pill to swallow.
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Old 09-10-2009, 09:47 AM   #106
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EA gets money every year, the same the same way Jordans sneakers does.The name.Because they been out so long people just trust the name,not the product.Because all the Jordans,didn't look good,but because of the name,they sold.The same with madden,and Live also.Not to mention Madden is the oniy NFL game out! I love 2Ks sports games,the gameplay just feels more real.I just would like for 2K to make another football game,because they Just have a feel for true gameplay,simulation,and player physics.Truley the 2K developers are gifted.Please 2K save us from this Madden curse!
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Old 09-10-2009, 09:50 AM   #107
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Spank had it right a couple of pages ago: The fact that M10 is bested in areas of gameplay by a 2 and a 5 yr old game is pathetic.
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Old 09-10-2009, 09:53 AM   #108
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Thank you for shedding this light,i've felt this way for years!
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Old 09-10-2009, 10:10 AM   #109
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This article clearly defines a good majority of the flaws in Madden. I'm actually very happy with Madden 10, despite it's issues. IMO, this artilce shouldn't references all-pro football, since that game has issues too, and rather focus it as an effort to help EA's approach.

I hope the EA dev team takes notice of this and prioritizes their needs going forward. Another bug not listed here is the lack of sideline awareness by offensive players. Fix these up, and it will be the best playing NFL game ever.
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Old 09-10-2009, 10:13 AM   #110
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And to all the Madden Fanboys,replay all Madden Plays,look at them in slow motion,and look at the player mechanics.they just don't move like real people,from the physics,especially when players change directions.Look also at the QB throwing motions(in slow Motion)Look at the QB realease,then Compare to any 2K game.
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Old 09-10-2009, 02:54 PM   #111
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Re: Why All-Pro Football Still Trumps Madden

Quote:
Originally Posted by wEEman33
I think this is more of a problem with the Madden replay system.

The replays in the game can only store a small amount of data, so a lot of times, important parts from the beginning of a play get cut off due to its length.

Maybe they made it that way so you'd have less of a chance of seeing some of the ludicrous things that happen on a typical TD run.

Here's a better example of the way the game's elusiveness rating governs broken tackles instead of weight, physics and momentum:



I have seen similar things done by other finesse backs like Moreno, Sproles, McFadden, et al. who aren't that big and strong but happen to have high elusiveness ratings.

The Moreno run in the OP was probably similar to this but all you got was the tail-end of him breaking through the last gang tackle and getting into the open field.
LOL. I understand about the replay cutting plays in half. What I was saying is that the plays needed to be shown more than once on each vid, and in slow-mo in particular.

That last vid was funny. Almost every defender that missed the tackle did the exact same animation. I thought I was having deja vu lol.
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Old 09-10-2009, 03:08 PM   #112
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Excellent article while I dont agree with all the APF comments I do agree about Madden's short commings
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