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NBA Live 10 Blog: Shooting the Rock

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Old 09-06-2009, 09:09 AM   #337
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Re: NBA Live 10 Blog: Shooting the Rock

I've got to say, that was pretty impressive. I really liked the animations in the shooting tutorial, and it's great to see good rim, net and ball physics! Those replays in the background looked awesome as well. I still noticed the occasional awkward animation in the gameplay vid but overall the game looks miles ahead of 09. The atmosphere and presentation were top notch. I particularly liked the And1 from Wade at the start of the video, and the replay that followed was sick!

IMO from what I've seen so far, there seems to be a lot of reasons to at least give this game a try. User control looks to be very responsive and a lot of fun.

This game is showing all the signs of being a very good basketball game.
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Old 09-06-2009, 10:07 AM   #338
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Re: NBA Live 10 Blog: Shooting the Rock

I guess people's standards are low when it comes to collision detection/ ball physics. That's fine but mines are not. It's 2009 & I was expecting me or the cpu to atleast pay when we attempt a pass right through defenders.
Saw plenty of instances where the ball gets passed across the court and the defender just gazes at it.
Why couldn't they just code in a kick ball call in that gif I posted? I'm not a programmer so I would like to know.
And people saying why I'm bringing this up every game has detection problem, well not every game is the ball the essence of the game.

And @ the CZAR
Players receiving passes without looking like they have telekinetic powers has always killed some of the immersion for me. It just looks bad to me. When it happens it brings me back to the last gen Lives.
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Old 09-06-2009, 10:14 AM   #339
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Re: NBA Live 10 Blog: Shooting the Rock

Quote:
Originally Posted by -DaVe-
I guess people's standards are low when it comes to collision detection/ ball physics. That's fine but mines are not. It's 2009 & I was expecting me or the cpu to atleast pay when we attempt a pass right through defenders.
Saw plenty of instances where the ball gets passed across the court and the defender just gazes at it.
Why couldn't they just code in a kick ball call in that gif I posted? I'm not a programmer so I would like to know.
And people saying why I'm bringing this up every game has detection problem, well not every game is the ball the essence of the game.

And @ the CZAR
Players receiving passes without looking like they have telekinetic powers has always killed some of the immersion for me. It just looks bad to me. When it happens it brings me back to the last gen Lives.
you are right its 2009 and this "shouildn't" be happening.

but HEY guess what, it happens in every game released!!!!!!! so that pretty much messes up your whole gripe.

its like complaining you're banana isn't bright red when in fact no other banana in the world is this colour. (weird analogy i know )

so basically my point it, if these two gripes really bum you out, imagine if the devs DID fix them, then however the time they invested in that area made other areas, like shooting, dribbling, momentum, CPU AI a lot worse than we are saying in the videos.

you have to weight it up, its been a year, just one year since what was really a VERY poor nba game in live09. the fact they have managed to improve this much, and only leave a few errors in the game is actually a massive achievement, especially when those errors dont really disrupt the core gameplay.

i even try playing live 09 now and i truly cannot stand it, its like night and day 10, i never expected it to be so much smoother. the demo will hoepfully confirm this opinions as i would love to have two great nba sims to play all year.

Last edited by idrisguitar; 09-06-2009 at 10:16 AM.
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Old 09-06-2009, 10:22 AM   #340
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Re: NBA Live 10 Blog: Shooting the Rock

For a minute there I thought you had Live 10
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Old 09-06-2009, 11:18 AM   #341
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Re: NBA Live 10 Blog: Shooting the Rock

You observed right DaVe, but at the same time, what if AI does recognizes every pass that goes by and kicks/deflects/intercepts it? What then? AI has to make some mistakes to, or you cannot beat it (because you make 'em too). Sure mistakes have to look believable and within concept of situation, but they have to be there. Even in real life, mistakes decide games. If both sides would play without mistakes, they could as well flip a coin and decide the winner that way.
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Old 09-06-2009, 11:40 AM   #342
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Re: NBA Live 10 Blog: Shooting the Rock

i noticed great collision detection, especially compared to other games. Dont know what you are seeing
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Old 09-06-2009, 01:45 PM   #343
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Re: NBA Live 10 Blog: Shooting the Rock

Quote:
Originally Posted by -DaVe-
And @ the CZAR
Players receiving passes without looking like they have telekinetic powers has always killed some of the immersion for me. It just looks bad to me. When it happens it brings me back to the last gen Lives.
I feel you Dave !!! I hope they fix it. But if not i think I can make it one more year.

also I don't think its low standards man but this could be a to-ma-to to-ma'-to type of deal. AFAIK its just varying degrees of brokenness with colision detection. Once somebody ... anybody get's it perfect or close to that. Then I think that's when i feel comfortable making a demand that there should be no more CD issues in hoop games. But until that time comes its not like we can say hey that is not fixed lets go play game "b" where that doesn't exhist.

So in my mind i can at this point enjoy the game that best represents the sport despite its flaws.... Or sit it out like i did last year.... Well last year sucked : ) this year looks to be a lot better on both sides IMho but not perfection.

Just my 2 cents man. I hope you find a game you can enjoy because i couldn't last year and it straight sucked a big one !!!
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Last edited by Da_Czar; 09-06-2009 at 01:51 PM.
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Old 09-06-2009, 03:16 PM   #344
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Re: New Blog is up!!! "Shooting the Rock"

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Originally Posted by Stumbleweed
FYI, you can tell if it's CPU or a user by whether or not you see the blue "eyes" arrow beneath the player. Mike was controlling the Nuggets and Hornets for sure because I remember noticing the arrow beneath those players. No arrows for GSW/Knicks, plus he mentioned that was a CPU-CPU game in the article.
Good look. You're right. I must of have misread article and had the impression that all games were cpu vs cpu. In that case, the game looks sharp to me. I've bought both Live and 2K (on release day) for the last 4 years now. This year will be no different.
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