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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-04-2009, 02:53 AM   #321
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Are you working on a fix for the fact that you can't get sacks without diving, yet CPU players don't dive for sacks?
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Old 09-04-2009, 12:00 PM   #322
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Will adds be removed from the game? Isn't it enough that you charge us $60 for the game and more for the DLC if we want it and then we have to look at McDonalds Dollar menu popups on our screen while we play? Honestly enough is enough.
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Old 09-04-2009, 12:30 PM   #323
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Re: Madden NFL 10 Q&A Blog with the Dev Team

why cant more than ten or so CAP be created? My free agent list doesnt say its full, not every team in league has a full roster. When i finish creating a player, he vanishes...
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Old 09-04-2009, 01:08 PM   #324
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Re: Madden NFL 10 Q&A Blog with the Dev Team

you can only create 10 players? that sucks.

is it possible to update player faces in the next roster update? too many players have generic faces, and i know nobody cares about the bills, but trent edwards looks like a walking zombie, the cutscenes are becoming more than annoying...
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Old 09-04-2009, 02:04 PM   #325
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Re: Madden NFL 10 Q&A Blog with the Dev Team

i would also love to see the draft info come back! How are we supposed to know if the guy is a bust or a gem if we dont know what round he was drafted in?

can we have the draft info back?
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Old 09-04-2009, 02:41 PM   #326
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Quote:
Originally Posted by jpdavis82
Pause>Coaching Options>Challenge Play

There ya go
Ah, thanks brother
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Old 09-04-2009, 02:47 PM   #327
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What is the difficulty in creating in-game saves? And, why hasn't it been brought to next gen? Any plans on ever bringing it back?

I'd appreciate some insight. Thanks.
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Old 09-04-2009, 02:48 PM   #328
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Re: Madden NFL 10 Q&A Blog with the Dev Team

So, I have sort of a meta-question:

If you're just now posting a thread asking for questions which you can research and answer, what exactly is the first patch that is ready to be released actually addressing?

I would fervently hope that at least some of these things are already being addressed with the first patch. Can you detail a little more the types of issues that are actually going to be addressed with current and future title patches as opposed to issues that are merely going to be researched for future editions of the title? Thanks.
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