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NBA Live 10 Video: Exclusive Gameplay Developer Diary

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Old 09-02-2009, 10:45 PM   #241
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary

Mike or Steph, can you guys clarify on the freestyle passing. How iit works when you try to throw a pass to a player that has another not too far away or behind?

I love the idea of freestyle passing but how it occurs in those situations is of great interest to me.
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Old 09-02-2009, 11:17 PM   #242
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary

Quote:
Originally Posted by awr0430
Umm any game can become a dunkfest if you dont know how to play defense!!! I simply am stating my opinion and when the game comes out and i am proved wrong i have no problem admitting it. But it is my opinion and thats whats this is for. I am not attacking this game or saying its garbage. Plenty of people prefer the style that Live offers i am just stating why its not for me. When it changes then I might actually start playin the game again.
SO whats the point of stating DEFENSE on LIVE is a NON FACTOR? hmmm... Even the other game double or triple team stiLL a DUNKFEST! DEFENSE?
On topic: The Net physics or good to me... But needs a little flowy..
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Old 09-03-2009, 12:28 AM   #243
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Because i have played both games and i know how to play defense and neither is a dunkfest if you know how to play defense there just hasnt been a lot of work put into the defensive system. If i didnt know how to play defense then i wouldnt be writing in the first play, ******!!!
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Old 09-03-2009, 01:13 AM   #244
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary

Quote:
Originally Posted by donkey33
Mike or Steph, can you guys clarify on the freestyle passing. How iit works when you try to throw a pass to a player that has another not too far away or behind?

I love the idea of freestyle passing but how it occurs in those situations is of great interest to me.
It uses a fairly complicated weighting system. The most impactful factor is your stick deflection angle. But if more than one player is in that direction, some other logic kicks in and takes into account info such as who's in a better position to score, who's more open, is the receiver cutting, etc. In other words, we try to figure out who the user is trying to hit and then bias the pass towards him. Like regular directional (left stick) passing, it's not 100% fool proof so the only way to guarantee the correct receiver is to use Direct Passing.
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Old 09-03-2009, 01:27 AM   #245
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary

Is an off the backboard alley-oop possible with this?
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Old 09-03-2009, 01:30 AM   #246
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary

Wow that system sounds great it takes a lot into consideration. I wasn't expecting that type of detail especially in the first year.
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Old 09-03-2009, 03:12 AM   #247
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary

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Originally Posted by goh
Is an off the backboard alley-oop possible with this?
It's possible to throw alleys off the glass, but there's no explicit control for it. In fact, we had one captured in the first teaser trailer but I asked them to pull it because I didn't want you guys to think that they happen regularly. It's literally the only one I've seen all year.
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Old 09-03-2009, 03:27 AM   #248
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Re: NBA Live 10 Video: Exclusive Gameplay Developer Diary

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Originally Posted by Beluba
with regard to the net... i just feel like i have to defend my engineers here. take a look at the net in this video and compare it to the Live footage you've seen:

http://www.youtube.com/watch?v=3dEQ_xYDBOg

not saying the net in Live 10 is perfect by any means, but it actually behaves very realistically this year. the net doesn't "splash" as often as you might think. and when you rattle in a jumpshot, the net is often pretty rigid and barely moves. the engineers who worked on the net sim this year really tried to model it after real world reference and i think they did a pretty good job. there are some things I want upgraded for next year, but i think there's a misconception that the nets should be looser, more flowy, or splash more when in reality that's more the exception than the norm.
The nets in basketball video games has always been something that I pay attention to and really don't feel any game has gotten it right. My guess is that it is very hard, at least much harder than it would seem to a person uneducated in game making, to get a net to behave realistically.

The one thing that I would like to add is that in the swishes that I have seen, only think I have seen a couple so it might be too early to jump to this conclusion, is that it looks like the whole net swishes up. I would love to see a swish in a video game happen where it creates the triangleish shape and has more angle to it, hard to explain in words.

Also would be cool to see every once in a while, on a really wet 3, the net get stuck and there have to be a brief pause in play where the refs have to unhook the net.

However, I'm sure the effort to get these things in the game would take a ton of work, and, it being more aesthetic than gameplay, the time could be better spent somewhere else.
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