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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-02-2009, 05:54 PM   #153
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Is their anyway I can find out what each rating does for that respective position. We have not been told this and I'm having trouble seeing it on the field during game play. example Pass blocking footwork for a tackle what does that do?
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Old 09-02-2009, 05:56 PM   #154
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Sliders for USER vs USER offline doesnt seem to be working...

WR catching doesnt work for user vs user games (wr never drop passes unless they are hit by defense)

QB accuracy slider has no effect as well (all the qb play the same is human vs human games)

However, if you play against the computer plays the way it should based on the sliders that are set. (if I have the slders for wr catching set at zero, the wr drops everything, if the accuracy is set to zero the qb, regardless of who it is will throw inaccurate passes but again this is only for human vs cpu)

Can you look into that and get that fixed?

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Old 09-02-2009, 05:57 PM   #155
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Will there be more replays added at appropriate times? I.e. touchdowns, INT's, etc.?

Will there be more pass interference calls made? And along those lines, is the holding on FG's and PAT's going to be addressed?
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Old 09-02-2009, 06:11 PM   #156
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by Segagendude
Will there be more replays added at appropriate times? I.e. touchdowns, INT's, etc.?

Will there be more pass interference calls made? And along those lines, is the holding on FG's and PAT's going to be addressed?
Oh yeah, i forgot the holding on FG/PAT....Fix that as well if possible.

My biggest isses still are with:

1-WIDE OPEN flats 98% of the time.
2-GOD AWFUL simulation logic for games...Actually, THEE WORST SIM ENGINE YET~!!! What the heck happened?
3-OFF the charts aggressivness of every down by the AI...Blitz-happy as hell and really no way to "fix" it.

Fix those, and i as well as others will just live with the other issues. Those 3 things are, IMHO, the only REAL big issues. The OL stinks, but i think that is a MUCH bigger programming issue, which goes way beyond anything a patch could do.

Last edited by SA1NT401; 09-02-2009 at 06:17 PM.
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Old 09-02-2009, 06:14 PM   #157
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What happened to SIDELINE catches?
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Old 09-02-2009, 06:14 PM   #158
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by SA1NT401
Oh yeah, i forgot the holding on FG/PAT....Fix that as well if possible.

My biggest isses still are with:

1-WIDE OPEN flats 98% of the time.
2-GOD AWFUL simulation logic for games...
3-OFF the charts aggressivness of every down by the AI...Blitz-happy as hell and really no way to "fix" it.

Fix those, and i as well as others will just live with the other issues. Those 3 things are, IMHO, the only REAL big issues. The OL stinks, but i think that is a MUCH bigger programming issue, which goes way beyond anything a patch could do.
Zing. You nailed all three of the main issues I have (with the exception of the OL, but like you said, it's not possible to patch). Fix those, and Madden 10 will be golden.
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Old 09-02-2009, 06:22 PM   #159
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Online Coop

Is there a way that you can allow for the option of using the standard gameplay camera instead of the player lock camera that's in place now?

The current camera makes it extremely hard to play defense. Once the CPU gets around the corner or a pass to the outside it becomes nearly impossible to track the CPU. And to add that trying to make pre-play defensive calls is tough since you can't see everyone that's lined up (especially if you are playing a DL or MLB position).
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Old 09-02-2009, 06:24 PM   #160
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Re: Madden NFL 10 Q&A Blog with the Dev Team

the kick return is way two easy. 5 min acceleration clock is two short.

pls pls pls you guys should find a way to fix the false start glitch.
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