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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-02-2009, 04:55 PM   #129
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Re: Madden NFL 10 Q&A Blog with the Dev Team

all of my other questions have been asked, so i'll ask this:
Will field degradation be improved so that it is not uniform, but degrade where action takes place not just because. the field degrades in places where nothing takes place. i know it's minor.
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Old 09-02-2009, 04:56 PM   #130
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Re: Q&A blog with the dev team

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Originally Posted by backbreaker
Where is the game, that the community day guys got to play? From Community day on up til a little after E3, You would post videos and or make blogs about fixes and offer up your experimental antidotes and would even rebut videos and say hey we fix that. Also the Community Day guys bragged about you fixing things and uploading them into the game and those things worked.

With the aforementioned as my witness.

Where is that game? The retail game pail in comparison with Community Day, Blogs, E3, and your rebuttal experiments of fixes in other Q&A's on this forum.
^Hopefully this question gets answered.
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Old 09-02-2009, 04:59 PM   #131
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Re: Q&A blog with the dev team

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Originally Posted by skudplayr
I'm sorry! I will respect the god that is Ian Cummings now thanks to you Danimal. You are truly an inspiration.

(I fully expect to be banned for this. Which is kind of sad because it's just sarcasm and it's not hurting anyone. But oh well, so is the sad state of affairs at OS these days)
Damn Dude, did you really have to go there??

Anyways, Ian I want to start this off by saying that I am enjoying M10 and I definitely think you guys are moving in the right direction.

With that being said, have you or any of the Dev team played a offline franchise? It just seems that you really have to choose between every player playing like an All Pro or winning every game. And neither one of those options are any fun for us. Hopefully, most of the A.I. issues can be addressed in the 1st patch.
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Old 09-02-2009, 05:01 PM   #132
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Where is the adaptive AI? Where are the stadium specific sounds? Where is the auto replay frequency slider? Where are some of the cutscenes from pre release vids? Where is the improved pass rush that was shown to us pre release?

That's all from me.
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Old 09-02-2009, 05:03 PM   #133
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Welcome back, Ian. Great game this year.

Three questions, all of which have probably been asked already:

1. Is the human pass rush against the cpu patchable? If so, will it be/when? My issue is not so much getting to the quarterback, it's the quarterback ALWAYS chucking it or sliding in the pocket instead of letting me hit him. Really irritating.

2. Can online franchise be tweaked at all to give the commissioner more power? Stuff like, requiring approval for trades, the ability to award one team or another the victory (say Player A couldn't play this week, it's unfair to Player B to have a chance at losing a simulation), etc.

3. Is there any way to create a 2nd user profile (PS3)? I seriously can't find it. (And I feel ********.)
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Old 09-02-2009, 05:04 PM   #134
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Re: Madden NFL 10 Q&A Blog with the Dev Team

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Originally Posted by G-Men_in_Mass
Did Ian get a Intfraction for starting a thread thats say Q&A and then not answering any question, just wondering,,
Per his original post, I believe that he's going to address most (well some) of these questions in a Blog. So how about laying off a bit.
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Old 09-02-2009, 05:04 PM   #135
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Re: Q&A blog with the dev team

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Damn Dude, did you really have to go there??
Yeah...because they made a half assed game that did not include many things they promised. I call that false advertising and it's against the law. But, nothing will happen and we'll all keep on suckling at the EA power teet.

Give me an infraction for stating my opinion mods. This site is becoming less and less free and more and more fascist by the day. It's pathetic.
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Old 09-02-2009, 05:08 PM   #136
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Re: Madden NFL 10 Q&A Blog with the Dev Team

1) What exactly do the Sliders do? I have been playing around with them a lot but some of their uses are questionable like the WR catching. Also I thought pass blocking was actually how good they would block but instead it seems to be about how good they pick up blitzers

2) I remember you guys mentioned that teams will no pass or run at the same percentage that they do in real life. Well in franchise more this settings seem to be throwing off the numbers. Too few WRs are getting 100 recs, QBs are passing for too many yards, too many TDs and RB are not getting enough yards or TDs. Also I notice that DEs are not getting enough sacks, LBs are under our frnachises are not getting enough tackles and too many assist tackles. My biggest gripe is that 3-4 OLB are getting abysmal amount of sacks (6 a season ) and 3-4 DEs are getting most of them which is not right.

3) Why did your title go from lead designer to Madden Creative Director?

4) Why is RB so difficult for the Oline to perform? The CPU has a terrible time running the ball unless you tweet the sliders.But over all I see some abysmal "missed" blocks by the Oline, things that would never happen in pop warner football.

5) Why is robo QB still in the game? I feel like sometimes the QB knows that I am about to sack him even when I come from around the back.

6) Why can't we switch teams on franchise mode?

7) Why are the flats so open?


Other than that I am enjoying the game.
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