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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-02-2009, 03:11 PM   #89
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Re: Q&A blog with the dev team

There are 9 pages pf posts, so forgive me if this has been asked....what if any server side online franchise improvements are going to be made this year? Specifically salary cap and free agency? Timeframe?

Thanks!
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Old 09-02-2009, 03:11 PM   #90
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Re: Q&A blog with the dev team

Quote:
Originally Posted by Ian_Cummings_EA
What's wrong my fellow Tennesseean?

This thread is perfect for what I need. A one stop shop for the top questions. I'll answer them in a blog that we release next week.

My question is why dont you man up and answer them now? Like how you release a game where M.Turner carries the football 390 times for 2107 yards and score 3 TD?????? In One season???


I know red flag me but it had to be said.
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Old 09-02-2009, 03:13 PM   #91
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Re: Q&A blog with the dev team

Quote:
Originally Posted by nylawyer
1. CPU 2 minute management is horrendous and laughable. They run hurry up continually despite having 3 time outs and score quickly leaving plenty of time for the user to score. They don't kneel at proper times. Its so bad, I have to take over and switch teams.
They also like to get the ball with 45 seconds left in the first half and on their own 20 and then call a running play (no problem there), gain 2 yards and then call timeout (the problem). And then do it again. Now if they call a run in that situation and gain 30, no problem calling a TO.

Sim stats need to be looked at.

CPU QBs rarely take a sack but I feel like mine get creamed regularly. If I switch teams then it just reverses in the CPUs favor. I feel like blitzing is mostly useless but the CPU just comes after and gets to me. The pressure and line play should not be different based on User/CPU. Please make the rating matters.

I am still enjoying this game.
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Old 09-02-2009, 03:14 PM   #92
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Re: Q&A blog with the dev team

Why are there so many connection issues with the EA servers and what is being done about it?

My opponent and I in our OF have tried 4-5 times to get our game going only to be DC'ed in the 1st, 1st, and 2nd QTR's.

A lot of other teams in my OF are having connection issues as well.
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Old 09-02-2009, 03:15 PM   #93
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Re: Q&A blog with the dev team

Quote:
Originally Posted by senfgastn
ITT: People complain in the form of a question?
Below is a direct quote from Ian from the Madden Dev Blogs thread, here is the post in it's entirety, http://www.operationsports.com/forum...7-post134.html.
Quote:
If anyone thinks we falsely advertised or feel like they were duped into a purchase, then definitely feel free to drop a question over in the Q&A thread with what you think we lied about.

Last edited by Illustrator76; 09-02-2009 at 03:18 PM.
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Old 09-02-2009, 03:17 PM   #94
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Re: Q&A blog with the dev team

Quote:
Originally Posted by G-Men_in_Mass
My question is why dont you man up and answer them now? Like how you release a game where M.Turner carries the football 390 times for 2107 yards and score 3 TD?????? In One season???


I know red flag me but it had to be said.
You asked a great question. Just do it with more tact and you will have no worries.
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Old 09-02-2009, 03:18 PM   #95
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Re: Q&A blog with the dev team

Where is the game, that the community day guys got to play? From Community day on up til a little after E3, You would post videos and or make blogs about fixes and offer up your experimental antidotes and would even rebut videos and say hey we fix that. Also the Community Day guys bragged about you fixing things and uploading them into the game and those things worked.

With the aforementioned as my witness.

Where is that game? The retail game pail in comparison with Community Day, Blogs, E3, and your rebuttal experiments of fixes in other Q&A's on this forum.

Last edited by backbreaker; 09-02-2009 at 03:28 PM.
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Old 09-02-2009, 03:19 PM   #96
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Re: Q&A blog with the dev team

Quote:
Originally Posted by backbreaker
Where is the game, that the community day guys got to play? From Community day on up til a little after E3, You would post videos and or make blogs about fixes and offer up your experimental antidotes and would even rebut videos and say hey we fix that. Also the Community Day guys bragged about you fixing things and uploading them into the game and those things worked.

With the aforementioned as my witness, where is that game?
And now it is not the way it was when he fixed it
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