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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-02-2009, 03:02 PM   #81
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Re: Q&A blog with the dev team

Because everything else has already been asked I'm sure, I'll ask the only thing I've really been concerned with for the last few years.

Superstar Mode
If this mode is going to continue to show up in the Madden franchise, is there anyway to go back to the original depth chart settings where, as a superstar, you can alter your spot?

Reason being, I can't see why as a 72 OVR QB drafted by the Colts, that I would automatically start over Peyton Manning. I rather wait years and years before I earned the top spot, and play every now and then because of injury or fatigue. Some realism a day keeps the doctor away.
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Old 09-02-2009, 03:02 PM   #82
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Re: Q&A blog with the dev team

Congrats on your new GF Ian. Candice Crawford is much hotter than Jessica Simpson. Maybe that's what took you so long to come back on this site. I kid, I kid.

I, like some others, would also like to know if we have to restart our current franchise after the title update?
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Old 09-02-2009, 03:03 PM   #83
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Re: Q&A blog with the dev team

Quote:
Originally Posted by LAKE4742
Can you make double-hit tackles a realization in this game?


Oh, and I know that this game has some sweet "branching animations".
But, could you UNbranch them?
Nevermind, just facepalmed again.
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Old 09-02-2009, 03:04 PM   #84
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Re: Q&A blog with the dev team

PLEASE!!!!

1)Explain why in the world you all decided to use a server based Online Franchise system (lacking almost 99% of the elements that make a franchise) rather than the version used by NCAA which appears to function quite nicely that could have included all the elements of a true online franchise?!?!?!?!?!?!?

2) Will you please admit the fact you all have no intention of adding in salary cap and trade logic this year though a "server side update"?

3) Will you please admit that you and your team knew this way ahead of release and chose to hide it from the public?

4) Will you please tell me I am wrong and you are going to get this thing done before the next Madden?
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Old 09-02-2009, 03:04 PM   #85
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Re: Q&A blog with the dev team

Will the sideline catches be addressed?
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Old 09-02-2009, 03:05 PM   #86
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Re: Q&A blog with the dev team

ITT: People complain in the form of a question?
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Old 09-02-2009, 03:06 PM   #87
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Re: Q&A blog with the dev team

Pancakes- Will the lack of pancakes for user controlled teams affect offensive line progression in offline franchise? Will the disparity in CPU vs. user pancakes be fixed?

Tackles- Will the lack of tackles (relative to CPU teams) affect progression? Will it be fixed?

Gameplay- What changes will there be to the gameplay? (Will there be easier run offence? less interceptions? more effective sliders?)

Free Agent Signings- In offline franchise, why can the CPU sign players for 1yr. $750k, when it would take $2mil+ for me to sign them? I am not talking about one or two incidents based on the player's preferences, this is a consistent issue.
Why do backups want so much money to resign with my team, but not for the CPU?
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Old 09-02-2009, 03:09 PM   #88
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Re: Q&A blog with the dev team

1. Pursuit angles are pretty bad sometimes. Especially on interception returns.

2. The CPU does the all-out blitz way too often. I feel cheap sometimes when I complete a pass when they blitz, so I won't even use speed burst to avoid scoring a touchdown.

3. Passes to the flats are constantly open. I avoid throwing to the flats sometimes because it just feels too easy.

4. Injured reserve should work properly.

5. It really sucks that there is no draft info. Like what round the player was picked in. I have also seen at least three computer teams cut their first round pick one year after they drafted the player.

If some of these things can be patched this game could be great. I'm having a ton of fun this year, currently in the 3rd year rebuilding the Browns.
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