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NCAA Football 10 Patch Released For 360

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Old 08-30-2009, 05:03 PM   #177
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Re: NCAA Football 10 Patch Released For 360

I'm not sure what to tell you about those kickoffs. I have run block for Human at 40 and 50 for CPU on Heisman, and I don't see that many knockdowns. I've even tried it at 65 and it didn't have that many knockdowns.
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Old 08-30-2009, 09:09 PM   #178
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Re: NCAA Football 10 Patch Released For 360

ok i don't have xbox live yet but was planning on getting it pretty soon and i'm just wondering if the patch helps at all with the super cpu qbs who get like 95% completions every single game, even against the A+ defenses?
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Old 08-30-2009, 10:31 PM   #179
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Re: NCAA Football 10 Patch Released For 360

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Originally Posted by Solidice
I'm not sure what to tell you about those kickoffs. I have run block for Human at 40 and 50 for CPU on Heisman, and I don't see that many knockdowns. I've even tried it at 65 and it didn't have that many knockdowns.
agreed. it may be the way coverage is played. i always fall back with one player on my ko team and make tackle myself. i do see some kor's for td's for other team, but it is realistic with the way i covered downfield, as i can't trust my cpu coverage to make plays for me. Ironically i see more return kor's for td's for the team i use dynasty with.
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Old 08-30-2009, 10:54 PM   #180
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Re: NCAA Football 10 Patch Released For 360

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Originally Posted by Glenn33
Good Grief! Why so dramatic? You could have just rented the game you know or bought it used or better yet - play something else.
i said what we have all thought at one time or another, but it was more a joke than anger of the game. i have played ea's ncaa football since it first came out and seen it evolve, but u all know like i do this date and time 360 version should not have this many misses that require patches like these. as consumers we need sound off and demand quality for these already over-priced games, we are the reason why they stay in business. make no mistake i will always play ea's ncaa year end and out, but how many patches will it take to get a complete game that every one of us in these forums want? jus my impression of the patch topic, that's all
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Old 08-31-2009, 01:00 AM   #181
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Re: NCAA Football 10 Patch Released For 360

Other than the cpu qb's not throwing the ball immediately after the snap when you press and pulling linemen blocking a little better I can't say I am noticing that big of a difference after this second patch. Blocking ai can still be pretty bad and cpu run decisions seem marginally improved.
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Old 08-31-2009, 11:18 PM   #182
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Re: NCAA Football 10 Patch Released For 360

so does anyone know if either patch fixes the cpu passing game to make it a bit more realistic on heisman rather than an 85%+ completion rating every game?
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Old 08-31-2009, 11:22 PM   #183
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Re: NCAA Football 10 Patch Released For 360

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Originally Posted by mrbean71
so does anyone know if either patch fixes the cpu passing game to make it a bit more realistic on heisman rather than an 85%+ completion rating every game?
depends on the sliders. I haven't had the CPU trow 85% on me, even pre-patch.

CPU is normally between 50-60% on me. 1 or 2 around 70%, and a few below 50%.
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Old 08-31-2009, 11:28 PM   #184
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Re: NCAA Football 10 Patch Released For 360

well with default sliders on heisman i've been seeing the opposing qb throw about 16-17 most of the time. i usually don't try to do the covering myself because i get burned half the time, but then the cpu coverage acts like a bunch of zombies with no idea what's going on on the field.
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