08-28-2009, 06:55 PM
|
#65
|
Banned
|
MMchrisS :
Great way to make a point, but there are a few flaws with how you went about it.
First, who is to say the race car isn't being pushed internally to get even better? You assume , when you can have just as much of an internal pressure to perform as an external. Not to mention in the gaming business, you aren't operating in a vacuum, reviewers know what makes a good sports game and what doesn't.
Logic Doctor :
Let me clarify. I did not assume that the only pressure put on the race car to get better is pressure by an outside entity. I assumed that internal pressure/motivation would be an obvious given considering natural pressurized/motivating factors such as self-pride, the fact that you're being paid well and can be replaced, and genuinly wanting to make a good game.
Ironically, you yourself just assumed through a blanket statement that "reviewers know what makes a good sports game and what doesn't." Im not saying reviewers don't know what their talking about, but I also wouldn't say they ALL know exactly what they're talking about.
MMchrisS :
If your thoughts on review scores being higher for sports with no competition just because there is nothing to gauge them on is valid, that'd mean there was no point of reference to gauge Madden off of. You can simply look at what other games in the genre and other games in other genres are able to do and judge the games progress there as well. So in this instance, the audience could watch your race car and think it was fast, until they went to another track and saw another racecar going twice as fast.
Logic Doctor :
I agree to an entent that you can, in fact, compare games within a genre. That is if the only things you are gaudging are graphics, player (athlete) movement and presentation. However, beyond those broad comparisons everything gets a bit fuzzy. The intricacies of football are very different from basketball, baseball, soccer and hockey. Every sport has a uniquness about it which in turn means every "sports game" should have a uniquness about it. Based on that reasoning, you can only compare the specifics (and sometimes even larger portions of a game) to a competitor who's trying to emulate the same sport.
Point being, comparing sports games within the "sports games" genre does not offer a lot of depth and accuracy, especially when you have 1 main company supplying almost all of the games in that genre (EA and the sports games genre.)
As far as "out of genre" comparisons go, those comparisons would offer even less depth then "in genre" comparisons. You can only learn so much comparing Apples to Oranges.
Your right, games don't operate in a vacuum, but sports games operate on the basis of replication. Their sole purpose is to recreate something we already experience through an entertainment medium (TV.) So they (sports games) exist as a truly different animal among other genre's. They are judged on their ability to not only re-create what we see on TV, but to also make it fun, accessable and fullfliing to control and play with.
|
|
|