I'm simply arguing against direct-sport competition being the leading cause of why a game is either good or bad. I see nothing wrong with the conclusion that direct-sport competition isn't even close to the main reason why a game is good or bad. Given the data presented, I would say it's pretty clear that it isn't. If direct-sport competition is the reason why games succeed or fail quality wise, I simply have to ask for a more reliable and better way of measuring it?
Again: budget, time of development and talent developing the game. Those are most likely the factors which determine the games final quality and not direct sport competition. I've already said that the marketplace as a whole is competitive (football vs. basketball vs. FPS, etc.). On a massive scale, consumers are making the choices between Madden, NBA 2K or Call of Duty.
People at OS assume that more realism = better game. But at some point, a game becomes tedious and un-fun if realism gets too high. Plus there's the whole fact you will never come close to 100% realism in a sports game. Guys here are merely arguing they feel or think that this can't be true because they don't think Madden was realistic for a few years (for example). They are right, Madden wasn't the most realistic game for awhile, but from a pure fun factor standpoint in the wider gaming market, Madden was widely considered good but not awesome.
Realism is important to us here at OS, but in considering overall quality and competition, you have to consider the fact that not everyone thinks the same way.