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NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Old 08-28-2009, 02:49 PM   #569
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

when your in a fight, no one is on the bench
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Old 08-28-2009, 04:11 PM   #570
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Originally Posted by Djwlfpack
I still get that feeling when playing 08. I think it's the R-stick controls. So much more rewarding than pressing a button.

In Be A GM do you play the games or is it like Head Coach in that you're just managing your roster and the CPU plays the games on the ice?
Oh yeah...I love using the analog sticks for skating/passing-shooting too. As you said Dan, it has a rewarding feel to it. I would never want to go back to using a button.

With the "Be a GM"...or any franchise mode I always play all the games, and never sim. For me...I just can't deal with the thought of the cpu deciding if I won or lost.
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Old 08-28-2009, 07:34 PM   #571
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

I wasn't superbly impressed with the demo. Honestly I find there is just way too much recycled content here for this game to be a standout one. They hardly do anything with any kind of ingenuity.

The new playoff mode is nice, but it still lacks a lot of emotion. Also I wasn't sure if all of that stuff would transfer over into the other game modes.

This game just looks and feels way too much like '09. I honestly can't justify spending $60 a year on gimmicks and roster updates. I'm glad they made some bug fixes, but AI magnet-passing is still there, not to mention other problems that I doubt are fixed in the final release. Goalie AI didn't even seem all that improved.

Oh well, I guess I'll wait and see how NHL '11 turns out.
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Old 08-28-2009, 07:51 PM   #572
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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I wasn't superbly impressed with the demo. Honestly I find there is just way too much recycled content here for this game to be a standout one. They hardly do anything with any kind of ingenuity.

The new playoff mode is nice, but it still lacks a lot of emotion. Also I wasn't sure if all of that stuff would transfer over into the other game modes.

This game just looks and feels way too much like '09. I honestly can't justify spending $60 a year on gimmicks and roster updates. I'm glad they made some bug fixes, but AI magnet-passing is still there, not to mention other problems that I doubt are fixed in the final release. Goalie AI didn't even seem all that improved.

Oh well, I guess I'll wait and see how NHL '11 turns out.
Respectfully disagree, I'd hardly consider the board play, goaltender animations and fixes (something the game sorely needed animation wise) better puck physics among other things gimmicks. Its a more refined game built on the same foundation. The're not going to create a new game from the ground up every year just to look different. Calling Be a GM mode a gimmick or just a reskinned dynasty mode is also stretching it, considering they rewrote trade logic to make it more realistic, along with making classifications for team trade needs based on what level the team is at be it playoff contender/rebuilding/bubble team etc. Seems alot more than just a reskin imo.

The CPU Passing is a wait and see for me, slider tweaks should fix this. Could there be more presentation options? Sure and I'd expect its a high prority for NHL11 but for a one year cycle for sports games that usually amounts to 10 months if that I think they did one hell of a job improving the gameplay tenfold.
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Old 08-28-2009, 07:57 PM   #573
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

All the new slider options - especially the attribute slider - make this game a lot better than NHL09. We now have the ability to tweak every part of the game.
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Old 08-28-2009, 08:22 PM   #574
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

I've spent some time with the demo, and to be honest there are some things that I had hoped would have changed since the build I played. It is disappointing that you can drop the gloves as any player...I like the new fighting engine a lot, but players like Datsyuk, Zetterberg, etc just should not drop 'em. Each player's fighting attribute (never, sometimes, often, etc) should factor into things. It reminds me of the "Intense Contact Controls" that 2k5 had --- every player would end up fighting regardless of who it is.

Having board pinning & starting a fight mapped to the same button is not a good idea.

CPU passing is still way too tape to tape for my liking...hopefully sliders can tone it down some in the final product.

Overall I like it, but there is still room for improvement.
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Old 08-28-2009, 08:29 PM   #575
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Originally Posted by tyler289
All the new slider options - especially the attribute slider - make this game a lot better than NHL09. We now have the ability to tweak every part of the game.
With the depth of customization everyone should find the style of game they like to play. I tried the demo on the PS3 today and enjoyed it very much and really like the board play, puck physics and after the whistle play. I shot the puck at the goalie after the whistle went and a player tried roughing me up. It's alot of the little things that make it feel even more like hockey than before.
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Old 08-28-2009, 08:30 PM   #576
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

I am just downloading the game---going on 4 hours, but I have a question for you FM.
If they tone down the tape to tape passes, are you not afraid that the randomness of bad passes may affect the gameplay experience.
I know that in The Show, when I make the perfect pitch on the meter and the ball does not go exactly where I aimed, but instead gets labeled a meatball, I get upset.
I think that as long as the randomness is only for the CPU then that may work, but if they try to incorporate it onto the human side, i think it may be more likely to cause even more complaining.
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