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NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Old 08-28-2009, 09:23 AM   #553
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

I believe its vision control + drop pass (L2+R1).
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Old 08-28-2009, 09:24 AM   #554
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

Okay, I have to complain for a minute here.
Last night I got a handful of games in again and two things stood out for me that I wasn't impressed with:

1. Hall Gill, while handling the puck, was as fast as Zetterberg without the puck. I had Zetterberg go in to forecheck Gill. Gill picked up the puck and began skating it out of the zone with Zetts on his heels. I never got close to catching him. I don't believe that Zetts was on the ice any longer than Gill was. But I'm not 100% sure of that. However, this wasn't an isolated incident as it seemed I had issues catching a lot of players who should have been slower. But if I changed sides, Zetterberg and Datsyuk had no issues catching Gill or any of my other slower skaters.
2. Zetterberg and Lidstrom recorded numerous tripping/slashing calls when trying to poke check or stick lift. This is precisely where player attributes need to come into play. Everyone raves about how Lidstrom is a wizard with his stick on the defensive end and yet numerous times I would accidentally trip a guy. Same with Zetts. He's a freakin' Selke trophy candidate and he was called a lot for slashing when trying to stick lift.
There doesn't seem to be a difference between anyone on the ice when it comes to poke checking or stick lifting. Everyone is susceptible to tripping or slashing to the same degree.
I know EA doesn't want people to abuse these defensive tools, but at the same time that's what really separates players who possess great defensive and discipline skills from those that lack either.
I should want to have Lidstrom on the ice a lot more because he's so hard to beat. But for the most part, there's very little difference between him and Lebda in the defensive end.

Anyway, those are my two gripes. I hope sliders can fix that, but we'll see. I'm putting a lot of stock in that player attribute slider. I just hope it does what I want it to do.

It's still a very fun game and is an excellent simulation of hockey. I guess I'm just tired of seeing so many players performing the exact same way. And I suppose I'm also getting tired of repeating myself and boring this community to death about the same thing.
My bad.
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Old 08-28-2009, 10:11 AM   #555
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Re: NHL 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by IBYCFOTA
As for flip dumps, like I said even when I hold RB down for a long time I don't always get that super far flip dump, so I was curious if you knew exactly what I might have been doing to achieve it so I could find a way to avoid doing that in the future. Though it is promising that you might reconsider the length of the flip dump. The height is good though. The important thing is being able to dump it so that the defenseman can't easily pick up the puck and pass it off when it hits the ice.
I don't know if you've tried this but I was having the same trouble as you until I read someone's post on here that helped me. To get the really good height on flip dumps, hold onto the RB button (before you use the right analog stick). It's kind of like charging up the flip. Then while you're still holding the button, then flick the right analog up, and the strength and height should be large. I got used to hitting the RB and using the right analog at the same time and just getting an average flip, but pressing the button beforehand seems to work just fine.
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Old 08-28-2009, 10:27 AM   #556
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Re: NHL 10 Demo Available, Post Impressions Here (360)

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Originally Posted by infinityBCRT
A better animation system would be able to take in assigned an vector/amplitude for each skate stride and it would be able to figure out which way a player should be able to move and which way they shouldn't be able to move.
It's not complicated. All that's needed is a momentum system, just like most other sports games. Again, check out that video you posted. #10 has the puck and is standing still, and in order to avoid a check he simply and suddenly slides backwards ten feet. I challenge anyone to move from point A to point B from a standing-still position, and without moving your legs. Go ahead, try it. You'll find you'll need to shift your body weight, which in turn causes you to move your legs in order to avoid falling on your ***. Pretty darn simple.

Last edited by baa7; 08-28-2009 at 10:35 AM.
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Old 08-28-2009, 10:41 AM   #557
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

Quote:
Originally Posted by Money99
1. Hall Gill, while handling the puck, was as fast as Zetterberg without the puck.
That's the scariest thing I've heard --- Gordie at his age now could still skate rings around GILL
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Old 08-28-2009, 10:43 AM   #558
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Originally Posted by jzicc
That's the scariest thing I've heard --- Gordie at his age now could still skate rings around GILL
I know. But I'm not positive that Gill was fresh and Zetts was out of gas. But I'm fairly certain the two had been on the ice for the same amount of time.
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Old 08-28-2009, 11:02 AM   #559
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Originally Posted by Money99
I know. But I'm not positive that Gill was fresh and Zetts was out of gas. But I'm fairly certain the two had been on the ice for the same amount of time.
I'll say it again: all it takes is proper (lower) ratings. Way, way too many players in the game are rated 75-80 speed and up, 75-80 agility and up, etc. You don't start seeing any difference between the stars and the average players until you lower ratings for the majority of players into the 50s and 60s. Hopefully that new slider makes some difference. But it's bizarre to me that the same thing can achieved by simply rating players properly, in relation to each other. If I can see and discover that via ten minutes of testing, why hasn't something this basic and simple been corrected these past four years?
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Old 08-28-2009, 11:06 AM   #560
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Originally Posted by Money99
It's still a very fun game and is an excellent simulation of hockey. I guess I'm just tired of seeing so many players performing the exact same way. And I suppose I'm also getting tired of repeating myself and boring this community to death about the same thing.
My bad.
We forgive you. Oh, and hopefully the player attribute slider will help with this, as it can be frustrating. Not sure if poke/lift effectiveness is tied to D-AWR, but you'd think it should be, right?
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