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NBA 2K10 Hands-On Preview

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Old 08-27-2009, 01:20 PM   #33
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Re: NBA 2K10 Hands-On Preview

Nice preview. But it said there was a large amount of shoes for each brand. In the DC there werent too many, maybe around 30-40 kicks
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Old 08-27-2009, 01:21 PM   #34
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Re: NBA 2K10 Hands-On Preview

It's about time we get assistant coaches. I got real tired of looking at the nobodies that sat beside the coach. Means we'll see Marc Iavaroni and Mo Cheeks
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Old 08-27-2009, 01:21 PM   #35
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Re: NBA 2K10 Hands-On Preview

Great Preview, I'm so stoked. Loving the combine as well.
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Old 08-27-2009, 01:24 PM   #36
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Quote:
Originally Posted by SageInfinite
Yea Live's pre game rituals are cutscenes, as well as some timeout and I think some end game stuff. 2k's all real time. Gotta love that


Lawyer it up.

Ha, I actually am kind of enjoying this argument since it's actually respectful. I do know Live only is calling certain timeout animations and (I think) out of bounds scenes as cut scenes -- otherwise it's all real time. I'm not sure if the camera in Live is dynamic and will be focusing on certain player intros from different camera angles or whatever each time, but after scoring plays or whatever when the camera cuts to a player that is all real-time stuff. So while the camera zoom in on a player, that same action would still be taking place if the camera was pulled out.

But the point is, I don't really think it's wrong to call the pregame rituals in Live real-time. It's not like those cut scenes are using a different graphical engine for those particular scenes, the camera is just zoomed in and focused on one player. So simply put, I think what they should be called is real-time cut scenes.

In 2K, I'm not sure what you would call it. The camera is dynamic, but I didn't get to see any of the "unique" player intros because I used teams that didn't really have them. I did see some of the stadium intros, but that was using the same camera the game always has. Either way, they're still real-time cut scenes because the camera is cutting to something and you aren't in control at that specific time. Right?
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Old 08-27-2009, 01:51 PM   #37
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Re: NBA 2K10 Hands-On Preview

Chase,

If anyone wants to get REALLY technical... 2k does this when a foul is called and players need to shoot their free throws.

Were players moving to their spots for the tip? Or was there a camera cut that, once was over, had players magically in a different spot?
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Old 08-27-2009, 01:52 PM   #38
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Re: NBA 2K10 Hands-On Preview

Why did I get quoted. I basically said the same thing.
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Old 08-27-2009, 02:13 PM   #39
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I have seen that we can play each other online in association mode (1 player vs. 1 player). Does anyone know if you and a friend can play association games against the AI? Thanks.
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Old 08-27-2009, 02:13 PM   #40
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Re: NBA 2K10 Hands-On Preview

when they say intros for all teams do they mean they will call out the starting lineup like the old 2k's (2k1)?
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