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NBA 2K10 Hands-On Preview

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Old 08-27-2009, 12:14 PM   #25
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Re: NBA 2K10 Hands-On Preview

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Originally Posted by Stumbleweed
Sounds to me that 2K just has a different selection of things happening and cut to one or the other. No real difference in that vs. what Live is doing except that Live's might get old faster since it's just the one player they focus on. A "cut scene" in the past has generally meant something that's extremely cleaned-up and happens with enhanced models or otherwise outside of the controllable game environment. Both companies are using their game models for their cut scenes, which is good news for those of us that hated when you'd magically see a player teleport to the other side of the court where the cut scene was supposed to happen, etc.

Anyway, semantics.. I'm glad 2K is improving their presentation.
No, it's not really semantics. You wanted to point out the difference, so I'm clarifying.

Again, The Show uses cut scenes when showing players standing in the outfield throwing a blade of grass to check the wind, rounding the bases after a HR, grabbing a beach ball. They use in-game graphics as well, but it's still a cut scene. They have even said as much when I visited Sony.

2k's baseball game, while dreadful this year, does things in real-time. Players high five each other, celebrate a home run while rounding the bases, all in real-time.

When Live has a player celebrate after a made basket, that's real-time. Just like 2k's engine has had it all these years, Live finally has that as well.

In terms of the pre-game rituals, Live's are cut-scenes (but with in-game graphics). They use a screen cut to reset player location. That's part of the added bonus of doing things as a cut scene. It allows for the devs to easily manipulate where players are on the court. You also use smart camera angles to try and hide that sort of thing.

We still haven't seen 2k's, but if all media outlets are saying they are real time, I'm assuming we'll see D-Wade jumping up and grabbing the net (and the net actually moving) while his teammates are walking around the court getting ready for the tip. Camera angles typically focus on one guy during this, but it can allow for each player to do their own thing prior to tip. That's what happens when you're at the arena.
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Old 08-27-2009, 12:21 PM   #26
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Re: NBA 2K10 Hands-On Preview

i think so too pared...if you look at that one shaq screen lebron is kindve in the background while shaq is looking forward....makes me believe its real time..
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Old 08-27-2009, 12:24 PM   #27
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Re: NBA 2K10 Hands-On Preview

haha

Stumble: LAWYERED!

Pared's right though. The term "cut scene" isn't about in-game graphics as much is it is about whether something is occurring in real time, vs. a pre-recorded sequence.
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Old 08-27-2009, 12:31 PM   #28
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Re: NBA 2K10 Hands-On Preview

I'm not saying it's an incorrect way to do it. Frankly, I don't care. I know developers care because it's quite the task to do what they do in real-time. Sony's developers said it would be a monumental thing to add the level of authenticity they do in real-time to The Show. I think honesty like that needs to be commended.

As well as the programming difficulties of such a feat like this. I'll wait until I see it, but to disregard the technical accomplishment of making everything real time is something I wouldn't do. We want real stuff for next-gen. Things occurring in real-time is the way all sports games need to be moving.

Madden just started added cut-scenes. Make the game feel more alive... but it's still a cut scene. That's so old school.

Ok, enough side-tracking the thread. My apologies everyone.
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Old 08-27-2009, 12:51 PM   #29
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Re: NBA 2K10 Hands-On Preview

Quote:
Originally Posted by Pared
I'm not saying it's an incorrect way to do it. Frankly, I don't care. I know developers care because it's quite the task to do what they do in real-time. Sony's developers said it would be a monumental thing to add the level of authenticity they do in real-time to The Show. I think honesty like that needs to be commended.

As well as the programming difficulties of such a feat like this. I'll wait until I see it, but to disregard the technical accomplishment of making everything real time is something I wouldn't do. We want real stuff for next-gen. Things occurring in real-time is the way all sports games need to be moving.

Madden just started added cut-scenes. Make the game feel more alive... but it's still a cut scene. That's so old school.

Ok, enough side-tracking the thread. My apologies everyone.
i wish Madden never went to cut-scenes...i cant even skip them >:[

dang i was hoping this review was going to go up later on so i got something to read later while im at "work"....
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Old 08-27-2009, 01:06 PM   #30
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Re: NBA 2K10 Hands-On Preview

Yea Live's pre game rituals are cutscenes, as well as some timeout and I think some end game stuff. 2k's all real time. Gotta love that
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Old 08-27-2009, 01:06 PM   #31
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Re: NBA 2K10 Hands-On Preview

good preview man!nice job
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Old 08-27-2009, 01:06 PM   #32
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Re: NBA 2K10 Hands-On Preview

Quote:
Originally Posted by Mamba94
2K9 was amazing but too difficult for me even in rookie mode.
I hope 2K10 will be more accessible for casual basketball users.

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