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NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Old 08-26-2009, 05:01 PM   #489
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Re: NHL 10 Demo Available, Post Impressions Here (360)

^^^

great impressions Hank......

agree with most things you said except the loose puck issue. I think it's pretty much 50-50 to me. maybe I am wrong.

the thing that's huge for this game is the cpu passing. If this thing can be fixed via sliders, this game will be "MONEY" (pun intended) .....but if it's basically like the demo, I feel the offline portion of the game is wasted. Such a shame because the rest of the gameplay is soo tight.

Just imagine you're playing as the Redwings ( supremely good passing team) against the lightning. Playing on hardcore SS you see your team doing well making 70 percent pass connect but then your opponent , a much less talented team connect 88 percent. It will bother me greatly.

Also Zetterberg/Crosby will pass the exact same way as Donald Brashear....

My gut feeling is that this is unfixable via sliders, I REALLY hope I'm dead wrong, but if that's the case, what a shame. Maybe a patch could fix it.

Last edited by phillyfan23; 08-26-2009 at 05:07 PM.
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Old 08-26-2009, 05:22 PM   #490
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Re: NHL 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by phillyfan23
^^^

great impressions Hank......

agree with most things you said except the loose puck issue. I think it's pretty much 50-50 to me. maybe I am wrong.

the thing that's huge for this game is the cpu passing. If this thing can be fixed via sliders, this game will be "MONEY" (pun intended) .....but if it's basically like the demo, I feel the offline portion of the game is wasted. Such a shame because the rest of the gameplay is soo tight.

Just imagine you're playing as the Redwings ( supremely good passing team) against the lightning. Playing on hardcore SS you see your team doing well making 70 percent pass connect but then your opponent , a much less talented team connect 88 percent. It will bother me greatly.

Also Zetterberg/Crosby will pass the exact same way as Donald Brashear....

My gut feeling is that this is unfixable via sliders, I REALLY hope I'm dead wrong, but if that's the case, what a shame. Maybe a patch could fix it.
Thats what the player attribute slider is for, its half way in the demo if that, while I have managed to lose the puck on one too many dekes with an unskilled player it doesn't happen enough at half way. That in combination with lowering both CPU passing and CPU speed should make a huge difference in what the AI decides to do with the puck and how effective on the whole its passing is.

When it comes to 50/50 pucks, you really need to get into a good position and box out the other guy this year as with alot less "suction" its much harder to gain control of a rolling puck. Which to me is great personally.
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Old 08-26-2009, 05:24 PM   #491
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Re: NHL 10 Demo Available, Post Impressions Here (360)

One thing about the AI really bothers me and that is how they often seem to just let you skate over their blueline without any pressure. It would really make the dump and chase game really shine if the AI forced it on you at certain times. It would be better if your skilled top line players could deke through guys at the neutral zone or skate through the holes easier without losing the puck, while 3rd or 4th liners usually have to dump the puck in to the corners and chase it to generate scoring chances.

On the positive side I am really enjoying playing BE A PRO on Superstar/Normal as an offensive defencmen. It is really fun trying to generate scoring chances with some nice passes and well timed point shots. With the new passing engine making the breakout passes is also a bit of a challenge sometimes. Playing defence though is tough, Obsuit (sp?) is really tough to defend.
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Old 08-26-2009, 06:05 PM   #492
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Re: NHL 10 Demo Available, Post Impressions Here (360)

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Originally Posted by Percyswan
One thing about the AI really bothers me and that is how they often seem to just let you skate over their blueline without any pressure.
I haven't gotten the demo yet (PS3)...what skill level are you playing on? Or don't you have a choice on the demo?
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Old 08-26-2009, 06:06 PM   #493
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Re: NHL 10 Demo Available, Post Impressions Here (360)

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Originally Posted by RealmK
Thats what the player attribute slider is for, its half way in the demo if that, while I have managed to lose the puck on one too many dekes with an unskilled player it doesn't happen enough at half way. That in combination with lowering both CPU passing and CPU speed should make a huge difference in what the AI decides to do with the puck and how effective on the whole its passing is.

When it comes to 50/50 pucks, you really need to get into a good position and box out the other guy this year as with alot less "suction" its much harder to gain control of a rolling puck. Which to me is great personally.
I understand what you're saying....but even on the demo when the player attribute slider is default halfway, I can still see player differentiation. Much more so than last year. But ZERO differntiation on passing accuracy.

my ONLY worry is about cpu passing for this game....what I'm afraid will happen is even when we max out player attribute slider and zero cpu pass accuracy, the cpu on SS will still pass tape to tape.

I am sure with the attribute slider maxed out, crosby will feel even more different than Brashear in skating, shooting accuracy, shooting power, agility, etc. But will they STILL make passes tape to tape everytime?

get what i'm saying realm?

Last edited by phillyfan23; 08-26-2009 at 06:11 PM.
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Old 08-26-2009, 06:41 PM   #494
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Originally Posted by Flyermania
I haven't gotten the demo yet (PS3)...what skill level are you playing on? Or don't you have a choice on the demo?
Im playing on All-star mostly sometimes on Superstar. I have noticed this mostly on BE A PRO but also on Battle For The Cup mode. Is it possible that maybe Detroit just plays that style in the game and lets you have the blueline, maybe Ill try playing as Detroit later.

Edit: Also Im playing on Normal stlye.
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Old 08-26-2009, 06:44 PM   #495
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Re: NHL 10 Demo Available, Post Impressions Here (360)

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Originally Posted by IBYCFOTA
Can somebody explain to me how to shoot loose pucks in front of the net? Most of the time I flat out miss the puck and it can be pretty frustrating when I have a wide open net to shoot at but can't seem to even get a shot off when the puck is right near my stick. Do I have to wait until I get possession? That seems stupid to me as rebounds in real hockey tend to get smacked in - they don't wait until they have full possession and then shoot.

Also there are a few problems with the dump and chase game for me and this applies mostly to BAP where you don't control your teammates. Often times when you dump the puck in your teammates hesitate at the blue line and don't go in on the forecheck leaving the defense to easily regroup and start a breakout making my dump useless.

One way around this I found was to dump it straight ahead behind the net instead of near the sideboards. The only problem was that occasionally when I dump the puck straight ahead from the red line it would sail all the way over the glass on the other side of the rink. At first I thought I was just holding RB too long, but I can't seem to recreate this extremely long flip dump even if I hold RB down for a few seconds. To me it seems completely random which makes it annoying because I have no idea when it's going to happen. I would flip dump it lower but when I do a high flip dump the puck bounces around a lot when it comes back down and it makes it easier to retrieve. If I dump it lower they seem to easily pick it up and I can't effectively forecheck, so I'm forced to do the higher flip dump which occasionally leads to an absurdly powerful flip dump that goes out of play.

Can you comment on any of this Redshirt?
Anybody? Redshirt?
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Old 08-26-2009, 07:12 PM   #496
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Re: NHL 10 Demo Available, Post Impressions Here (360)

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Originally Posted by phillyfan23
I understand what you're saying....but even on the demo when the player attribute slider is default halfway, I can still see player differentiation. Much more so than last year. But ZERO differntiation on passing accuracy.

my ONLY worry is about cpu passing for this game....what I'm afraid will happen is even when we max out player attribute slider and zero cpu pass accuracy, the cpu on SS will still pass tape to tape.

I am sure with the attribute slider maxed out, crosby will feel even more different than Brashear in skating, shooting accuracy, shooting power, agility, etc. But will they STILL make passes tape to tape everytime?

get what i'm saying realm?
I hear ya Philly totally, thats my only worry as well. Though with a focus on rewritting dynasty from the ground up and improving the trade logic, team personalities based on what level the're on, and adding all those cpu sliders in the first place, I can't imagine that they won't be effective in reducing the CPU's ability to rocket tape to tape passes all day.
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