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NCAA Football 10 Patch #2 Details (Pasta Padre)

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Old 08-24-2009, 11:43 PM   #25
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by Dbrentonbuck
agreed... you can argue that progression is working the way they intended it to even if it is not to our likeing, but fatigue is CLEARLY a broken feature and exactly the kind of thing that a patch is designed to fix.
This is why I want to hear from Adam. Does A/Tiburon believe that fatigue is working the way they intended or not?
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Old 08-25-2009, 12:08 AM   #26
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

Not a very impressive list at all. A couple minor game play fixes I care about but that is about it. The two biggest issues were also completely ignored.

I have to say I am liking this game less and less each day with all the issues it has. I was hoping the second patch would change that, I guess not.

Also it is a embarrassment when this many bugs and glitches have to be patched.

Also I am very skeptical of how much the blocking ai and CPU running decisions were really improved. Probally very marginally.
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Old 08-25-2009, 12:12 AM   #27
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by mgoblue678
Not a very impressive list at all. A couple minor game play fixes I care about but that is about it. The two biggest issues were also completely ignored.

I have to say I am liking this game less and less each day with all the issues it has. I was hoping the second patch would change that, I guess not.

Also it is a embarrassment when this many bugs and glitches have to be patched.

Also I am very skeptical of how much the blocking ai and CPU running decisions were really improved. Probally very marginally.
Yea your right, marginal improvement at best.
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Old 08-25-2009, 12:20 AM   #28
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

I'm disappointed that the kill clock feature isn't going to be used by the CPU. While I'm not a huge NFL fan, the accelerated clock in Madden is too good to pass up. Yeah, I know that sounds weird, but I'm a stickler for realism and 10 play, 1 and a half minute drives in NCAA just isn't going to cut it.
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Old 08-25-2009, 12:35 AM   #29
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

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Originally Posted by VikingFan4Ever
Time for a new development team. This one clearly doesn't get it.

Time to do the David Ortiz thing (former EA employee) and cut their losses.
I second that. This team has proven for the last time that they don't get it. Not fixing progression is one thing. But not fixing fatigue on defense is INEXCUSABLE.

Time to bring on a new team.
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Old 08-25-2009, 01:05 AM   #30
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

What if this is the last NCAA game by EA.I can hear it all now...... Please exit left will you, oh and do watch out for the fruit being flung at your heads will ya?
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Old 08-25-2009, 01:58 AM   #31
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Re: NCAA Football 10 Patch #2 Details (Pasta Padre)

Can't say I didn't see this coming.....with the whole hush hush business about this patch

This gets labeled with an Epic Fail


and now we have to question how much they really are devoted to listening to the community again just when they started to give us hope this year
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Old 08-25-2009, 02:17 AM   #32
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Re: Pasta has Pacth 2 details

Quote:
Originally Posted by chris11sg
No player progression. Uh Oh!!!!!!! I predict a meltdown of biblical porportions on these boards really soon… lol.
this is the inevitable. biblical proportions is probably a huge understatement.
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