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NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Old 08-20-2009, 08:29 PM   #169
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Re: NHL 10 Demo Available, Post Impressions Here (360)

I also think the puck physics took a step backwards. In the 10 periods I have played I have yet to see the puck leave the rink.
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Old 08-20-2009, 08:40 PM   #170
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Re: NHL 10 Demo Impressions

Quote:
Originally Posted by Pared
Can those who are looking for the PS3 demo NOT post here? It's an impressions thread, and I've had to go through about 2 pages of guys asking when the PS3 demo is going to be up.

It will be up when Sony updates the PSN store.

Thanks.
Thank you, I had to go thru 4 pages before I got a single impression, I have had enough of this nonsense...
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Old 08-20-2009, 08:49 PM   #171
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Re: NHL 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by FlyingFinn
I also think the puck physics took a step backwards. In the 10 periods I have played I have yet to see the puck leave the rink.
I like the puck physics inside the glass, but you're right, the puck doesn't leave play enough.

So far that, along with the human player pass speed/amount of time it takes to charge up a pass/the disparity between the human pass speed and cpu pass speed are my only complaints.
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Old 08-20-2009, 08:51 PM   #172
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Re: NHL 10 Demo Available, Post Impressions Here (360)

Played my first game, as Pittsburgh, blew a 2-0 lead after I got into penalty trouble(The A button is now stick lift and hook apparently) and I also got into a few scrums. FYI hitting the Y button during gameplay will usually result in a unsportsmanlike penalty. I did it as a test and Guerin was skating back into the play and just grabbed Lidstrom from behind and got called for it. I played through 2 overtime periods so it was almost like a full game. I scored a nice game winning goal with Talbot(his hattrick) splitting the D with a great breakout pass from Gonchar and beating Osgood with a quick wrist shot a few inches above his right pad.

Passing on hardcore mode is alot harder as most of you like myself are used to hitting the RT as soon as we get the puck. Like others said its hard to do a tic tac toe play and I had a hard time generating movement on my 2 powerplays.

Regardless the game is 100x better than it was in 09. It seems slower and much more like real hockey, especially the boardplay.
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Old 08-20-2009, 08:56 PM   #173
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Re: NHL 10 Demo Available, Post Impressions Here (360)

I know it was asked but don't know if it was answered. The camera angles including Broadcast are exactly the same as last year. Broadcast camera angle has not changed. 2k still have the best broadcast imo.

Other than that the new gameplay additions more than make up for it!
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Old 08-20-2009, 09:12 PM   #174
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Re: NHL 10 Demo Impressions

Hah! I injured Holstrom and was treated to a nice new cutscene where in it flashes him holding his knee on the ice, then cutting to him walking down the hall to the locker room being assisted by another player and the trainer - Holstrom limping.

Nice new touch, haha.

EDIT: They also booed the guy who injured him when he got the puck again. The new features work as advertised
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Old 08-20-2009, 09:21 PM   #175
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Re: NHL 10 Demo Available, Post Impressions Here (360)

I tried to make a hit with Staal, ended up missing, and he took a nasty spill into the boards. Play continued as he limped off the ice injured.
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Old 08-20-2009, 09:33 PM   #176
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Re: NHL 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by bad_philanthropy
Loving the puck physics.

The one thing that the game could really use is a modifier for hardcore passing that enables you to fire a quick pass (unless there is one). The pass would be less accurate (especially for non-gifted playmakers), and more prone to jumping over the receiver's stick, especially if the players are too close to each other.

Left bumper would probably work best. If I hold that down while passing, my guy will fire the puck off his stick quickly. It would be great for tick-tack-toe plays, or trying to fire a long pass up ice to try and create a breakaway on a bad line change or pinch and would only be useful when used by the best playmakers and puck moving d-men.

I know that Litty and the gang were able to change the controls up a bit last year to help with checking guys in the crease when going for the puck, hopefully they can add this.

ea needs to see this.. hardcore mode isnt very hardcore considering you cant make hard passes without waiting for it to charge up! is this an oversight or is there a fix in the works? hmm.. i like the idea of controlling pass speed but this sure is one NASTY side effect redshirt?
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