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NBA Live 10 Gameplay and Visuals Q&A

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Old 08-19-2009, 11:38 PM   #65
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Re: NBA Live 10 Gameplay and Visuals Q&A

Quote:
Originally Posted by BlackRome
"It’s really nice to feel that subtle pulling away when you get a step on a guy, or when you have a mismatch on the break."

I'm getting the feeling these guys never played 2k or much basketball.

Really nice hun. It's about time.


It's really nice the competition has had this feature for years.
And?

I never understood this argument. What difference does it make if it was in 2k for a couple of years? It's in Live now and we're happy for it. We're not living in the past.

So if Live is better this year, are you guys going to say "well 2k was better the last 4 years!!!!"....it's like when a team wins the championship, fans from another team say "big deal we won it last year!!!!"

lol
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Old 08-20-2009, 01:32 AM   #66
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And no, we don’t suck on offense. The game just allows defensive-minded players to really dig in, get into guys and force tough shots. In the past, I had to tune games to have an overabundant number of missed layups or blocked shots to balance out the numbers… but that’s not the case with Live 10. And for me, that’s one of the most rewarding accomplishments in this year’s game."

THIS !!! I know now why 2k9 was garbage this year. No Mike Wang.
If live as d count me in. Last live i played was Live 95.
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Old 08-20-2009, 11:15 AM   #67
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Re: NBA Live 10 Gameplay and Visuals Q&A

I think 2k10's Kobe looks good. I their Wade looks horrible though.
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Old 08-20-2009, 02:40 PM   #68
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Re: NBA Live 10 Gameplay and Visuals Q&A

some interesting things in the Q/A but the right question wasn't asked about superstar moves. i need to know if the floater still won't miss, not a game breaker but it would still suck.
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Old 08-21-2009, 02:12 PM   #69
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Not impressed until i actually see the game for myself.
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