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NBA Live 10 Gameplay and Visuals Q&A

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Old 08-19-2009, 11:50 AM   #1
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NBA Live 10 Gameplay and Visuals Q&A

Recently Operation Sports got a chance to talk with NBA Live 10 developers Mike Wang and Ryan Santos -- Mike Wang is the lead gameplay designer for NBA Live 10, and Ryan Santos is the lead visual designer on Live 10. We asked them about some of the recent media that has been released to the public, and we also asked them some general gameplay questions.

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Platform: Xbox 360 / PS3 / PSP
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Old 08-19-2009, 11:51 AM   #2
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Re: NBA Live 10 Gameplay and Visuals Q&A

Thank you!!
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Old 08-19-2009, 12:02 PM   #3
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Re: NBA Live 10 Gameplay and Visuals Q&A

Cool, off to read now.
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Old 08-19-2009, 12:04 PM   #4
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Re: NBA Live 10 Gameplay and Visuals Q&A

"And no, we don’t suck on offense. The game just allows defensive-minded players to really dig in, get into guys and force tough shots. In the past, I had to tune games to have an overabundant number of missed layups or blocked shots to balance out the numbers… but that’s not the case with Live 10. And for me, that’s one of the most rewarding accomplishments in this year’s game."

Sweet.
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Old 08-19-2009, 12:12 PM   #5
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cant wait to play D, control my 'wow' moments, and choose how to pass. Hopefully choosing how to pass is easier than CH 2k8. It was a great feature in 2k8 but it was almost impossible to use. Hopefully Live does this good this year. Cant wait for the demo to drop.
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Old 08-19-2009, 12:13 PM   #6
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very nice...i feel like this game is gonna be leaps and bounds above the competition....from all the blogs i read and vids i have seen this game is shaping up to be something epic.
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Old 08-19-2009, 12:18 PM   #7
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Love everything I'm hearing, especially this "always create a game within the game… every offensive tool needs a defensive counterpart." Can't wait for the demo.
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Old 08-19-2009, 12:20 PM   #8
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WOW... user controlled "WOW MOMENT".. this is tight!!
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