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OS Is Going To See NBA 2K10 This Week - Post Your Questions

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Old 08-17-2009, 05:56 PM   #65
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Re: OS Is Going To See NBA 2K10 This Week -- Post Your Questions

#1) Help defense. Could you please ask if this will be improved

#2) Where guys play, kind of like Synergy in NBA Live. Will guys like Okur sit at the 3pt line most of the time like they should, and in the post for other plays.. but most of the time at the 3pt line. What I'm asking is, is this what 82games.com will bring us?

#3) Restricted Free agency in association. Will there be all the types of exceptions (bi-annual exception, other trade exceptions). Will we be allowed to offer qualifying offers?

#4) Shooting off the dribble. It is needed, badly. Please ask about this.

Thanks in advance
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Old 08-17-2009, 06:26 PM   #66
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Re: OS Is Going To See NBA 2K10 This Week -- Post Your Questions

  • Any new ratings?

  • Any ratings removed?

  • Any new Slider Settings?

  • Any Slider setting removed?

  • Any new rules added?

  • Can you explain a little bit on how the isomotion control works this year around? Like 2K7 and 2K9 where you needed to hold a trigger to activate it, or like 2K8, where you did not need to.

  • Is player control tighter? (uncontrollable dribble moves that made you commit backcourt violation)

  • If you are able to take a look at the Association for a bit, can you take a look and see if AI controlled teams have better knowdlege on positional needs? (Meaning, not trading to the point of being stacked with 4 PG's, and no SG's or SF's.)

  • Are the Summer League and D-League playable in the Association (being able to play full 12quarter games, controlling every player)

  • Anything notable that nobody asked about?
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Old 08-17-2009, 06:43 PM   #67
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Re: OS Is Going To See NBA 2K10 This Week -- Post Your Questions

1. Are Defensive Signature Styles in this year's game?
2. How have blocking and rebounding been upgraded this year (goes along with general animations / physics).

Are the static pre-canned suction animations gone? how come i can't control how high a guy jumps to go for a block? why is it based on a pre-determined height or where the ball is? how come height is one of the things that really determines block success? why doesn't vertical affect how high a guy can get when going for a block? jumping is broken too. most guys can jump up to the top of the square on the backboard but you never see this in the game. this goes for rebounds and blocked shot attempts. again, this kills the shot blocking in the game as much of the success is based on player height rather that how high a guy can jump. it's a lot easier to get a user controlled block with yao rather than dwight howard when it shouldn't be the case.

3. Are the rebounding stats fixed?? rebounds off of blocks are not counted in the stats. this has been overlooked for so long and is part of the simulated stats problem.
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Old 08-17-2009, 06:51 PM   #68
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Re: OS Is Going To See NBA 2K10 This Week -- Post Your Questions

How has user control been addressed?
For example being locked into an animation
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Old 08-17-2009, 07:09 PM   #69
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Re: OS Is Going To See NBA 2K10 This Week -- Post Your Questions

The next off topic post is getting an infraction.
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Old 08-17-2009, 07:25 PM   #70
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Re: OS Is Going To See NBA 2K10 This Week -- Post Your Questions

Oh yeah, how is 82games.com going to be used? Is it just for tendencies or will it factor into ratings?
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Old 08-17-2009, 07:42 PM   #71
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Re: OS Is Going To See NBA 2K10 This Week -- Post Your Questions

I have some great questions for you to ask the Devs chase -

1.With NBA2K10 partnering with 82Games.com to provide detailed breakdowns on every team and every player in the league and improve players tendencies. Will this be a true software system simular to EA Sports Live365DNA updates, or will this just be simply used as website tool for the 2Kinsider to copy info from the site and put in the game manually?

2.What improvements have been made to the CPU A.I. so that the game feels less scripted and more adaptive to situations going on in the game.

3. How have playbooks implementation improved in the game.

4.Do CPU offenses finally try to go to star players more when the game is in the clutch or if a team is trailing in the game no matter what quarter it is.

5. As far as presentation - what improvements have been added to the halfime show, possibly play by play commentary during highlights? What other presenation improvements are in the game.

6. How has contact in the paint improved to reduce players that score in the paint with easy dunks and layups.

7. Has perimeter defensive rotation been added to the game? This has been missing from the 2K series.

8. Do star jump shooters finally shoot of the dribble more for 2 point perimeter shots?

9. When raising the difficulty setting in game options in past 2K games, the CPU never has played more SIM/harder, instead the game would play more unrealistic and CPU would just try to score in the paint most of the time from passes in the paint. Has this been improved in NBA2K10?

10. With all the issues that NBA2K9 had online, what are the improvements to online play with NBA2K10.
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Old 08-17-2009, 07:56 PM   #72
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Re: OS Is Going To See NBA 2K10 This Week -- Post Your Questions

I like to use the best starting lineups, regardless of injuries that occur throughout the season, being that I only play offline against friends and the cpu. I also usually edit accessories & shoes on every player before I even play my first game. I want to know if there will be an option to just download things such as the new animation packages without it messing up our saved rosters. I would also like to know if we can download new players that get signed late in the season to the free agent pool, and then put them on their respective teams from there, instead of again messing up the saved rosters.
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