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NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

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Old 08-12-2009, 02:11 PM   #33
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Re: NHL2K10 Dev Insights

kudos cup, solid write up man. you just gave me nhl 2k 10 fever!!

since our mets are stinking it up lol..
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Old 08-12-2009, 02:12 PM   #34
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Re: NHL2K10 Dev Insights

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Originally Posted by BigH2k6
What I like about the Ovi dekes is the execution and the dekes performed are supposed to be based on player ratings which is a welcome difference from EA's everyone dekeds the same way (hoefully this is different for NHL10 )
agree, love seeing bums so to speak try these moves and them losing the puck.

i to hope nhl 10 has this as well.. man, gonna be a great hockey season with 2 solid games!! wooo
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Old 08-12-2009, 08:52 PM   #35
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Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

This game has me pumped! I like the lift sticks too. Sounds like this game will be a real competition for EA's gam this year. I love it. They will have to try to out do each other. We win!
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Old 08-13-2009, 04:11 AM   #36
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Liking the blog. Sounds good to me.
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Old 08-13-2009, 08:43 AM   #37
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Re: NHL2K10 Dev Insights

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Originally Posted by RealmK
If this is actually the case and the AI ends up being halfassed again and completely reliant on speed boosts and the like on higher levels rather than more intelligent positioning and decisions, I'm gonna be pretty pissed.
I really can't believe you typed that. You just described NHL 09 and how that game is programmed.
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Old 08-13-2009, 08:47 AM   #38
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Re: NHL2K10 Dev Insights

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I really can't believe you typed that. You just described NHL 09 and how that game is programmed.
No no I didn't. I've never had a slow defensmen like say Hal Gill chase down a forward like Kessel on a breakaway in 09. Just because you and a vocal few others can't deal with the cpu changing its strategies late in games or when it's behind thats your problem not the game. Your comparing apples to oranges on this one baa.
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Old 08-13-2009, 09:30 AM   #39
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Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

Another great update.

First, I'm really interested in seeing all of these contextual animations and how they'll work.
I think it'll be really cool to be able to use a guy like Datsyuk to pick pockets over a player like Pronger.
It's also great to hear how the attributes of the players are tightly intertwined with the animations or what happens on the ice.

I also love hearing about the changes to the fighting engine. No more will I have to worry about guys like Toews or Nash dropping the gloves whenever anyone wants to dance.
Or the fact that a guy like Toews could even come close to beating down tougher opponents like Getzlaf or Lucic.

Like Scott said, it appears hockey gamers are going to be the winners this year.
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Old 08-13-2009, 10:03 AM   #40
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Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

Echoing Money's thoughts, another great update from the Dev Insights Blog. I think this is the best thing 2k Sports has done since Top Shelf Tuesday's. Probably even better, since it's getting a little deeper then just releasing screenshots, videos, and feature lists. It explains things, and that's what's most important. Too many questions come about from the screens, vids, and lists.

Looks like they really put a lot of work into stick lifts. They didn't just put it in there and say hey it's there. They put the effort into making it so every stick lift can have a different outcome and it's not just hit or miss.

I'm really excited for stumble shots. Not only will it contribute to the fluidity of the game, but also because I have a feeling we'll see some really cool, unique goals come from it.

Finally, probably what I am most excited for (from what was described in this blog) is incidental contact. I spent a little time with NHL 08 on the PC, and I really loved getting into position when racing back for a loose puck with my D-man even if he was slower then the forechecking forward and using my body to shield him away from the puck. That's one thing sports video games, and NHL games specifically, have always failed at. Speed is always #1. Well, now maybe tough as nails defensemen will be valuable as they should be able to outmuscle the speedier guys -- if they can get in between them and the puck before they streak past them.

Anyway, I just wanted to post this screenshot. Probably my favorite one of NHL 2k10. It's old, but I just wanted to show it off because it was never a "featured" screenshot:



I just think that looks so cool.
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And how does one levy a check that will result in only a slight concussion? Do they set their shoulder-pads to 'stun'?
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