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NBA 2K10: Exclusive First Look (Gamespot)

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Old 08-08-2009, 02:12 PM   #337
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Re: NBA 2K10: Exclusive First Look (Gamespot)

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Originally Posted by J.R. Locke
They need a variety of body types! That is my biggest problem with the "graphics".
I think if you saw these guys in real life (Fisher, Artest) you would be amazed at their size, they are well built and bulked.

What I really want to see are the Tayshaun Prince/Chris Bosh of the league, they did a good job on skinnier players in 2k9; so I can't see why they would go back to 2k7 tanks.
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Old 08-08-2009, 03:19 PM   #338
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Re: NBA 2K10: Exclusive First Look (Gamespot)

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Originally Posted by J.R. Locke
They need a variety of body types! That is my biggest problem with the "graphics".
I agree with that. Pretty sure there are only 3 body types, along with either ripped or buff muscle types. I think there should be a couple more with each to give a bigger variety of size. Or go back to the old ways and be able to adjust the size AND weight of your players.

Every rookie is basically the exact same size per position. 6'10, 260 for PF would be an example. You rarely see a lanky PF like a Tyrus Thomas, or at least not by just looking at his height and weight.
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Old 08-08-2009, 10:46 PM   #339
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Re: NBA 2K10: Exclusive First Look (Gamespot)

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Originally Posted by sleepytercel
If someone already answered this, then I apologize. Anyways, the jerzeys are separate from the skeleton model. The jerzeys have their own physics system and actually serve as a different model. It's the same reason why the fingers don't actually touch the rim on a dunk. You have two models interacting. This issue will probably never be solved unless they find a new way to code such interaction between models and other objects.
yeah i figured that was case. Like i said it was only nitpicking, aslong as the pants don't magically dissappear like in previous versions i'm a satisfied customer.

That batman cloth physics does look amazing, i'm sure it's only a matter of time untill something similar is implemented into nba games (same problem with the hand/rim interactions which are still off in all games) and the problem is solved for good.

Considering i've been playing nba games since:

it's amazing just how far we have come.
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Old 08-08-2009, 11:07 PM   #340
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Re: NBA 2K10: Exclusive First Look (Gamespot)

Is it really this serious. I can't think of one time ever, I mean EVER, that I could see the jersey "spacing" during gameplay. And if Im looking for that on a replay, I should probably get a life.
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Old 08-08-2009, 11:57 PM   #341
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Re: NBA 2K10 info this evening on Gamespot!

I don't have time to read this right now, have to sleep.


BUT I am really excited to read about it!!!

I saw two things: court spacing & create-a-draft

Hooray!
 
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Old 08-09-2009, 12:04 AM   #342
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Re: NBA 2K10 info this evening on Gamespot!

I'm excited too, and for the first time in my life I'll be able to buy the game when it's released. Yeah!!!
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Old 08-09-2009, 12:52 AM   #343
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Re: NBA 2K10: Exclusive First Look (Gamespot)

I really like the news about the court spacing. I can rarely finish a game in 2K9 because the offense always looks a mess. The court often has a cluttered feel to it.

I didn't buy any CH games after 2K6, but the spacing in that game was perfect, the best I've seen in any basketball game to date. Only NBA Live 09 rivals it.
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Old 08-09-2009, 02:46 AM   #344
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Re: NBA 2K10: Exclusive First Look (Gamespot)

The My Player mode sounds amazing!!!
Summer League, Training Camps, D-Leauge!!!!!
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