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NBA 2K10: Exclusive First Look (Gamespot)

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Old 08-08-2009, 07:11 AM   #329
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I'm really impressed by the work that 2k is putting into this game.
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Old 08-08-2009, 07:46 AM   #330
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Re: NBA 2K10: Exclusive First Look (Gamespot)

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Old 08-08-2009, 08:03 AM   #331
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Re: NBA 2K10: Exclusive First Look (Gamespot)

Really great info. This game should be really good, and I'll find myself buying 2k for the 7th year in a row, if they can give me a solid framerate. Literally last years game had such a bad framerate that it gave me headaches and my eyes were literally twitching after playing a game. Even post patch it was painful to play. And I only play Drive Cam, so them having great framerates on the sideways cams does me no good. If they can do that, I'm still in the game. Otherwise, I'm jumping ship to the other game. Just watched RAC's vids on YouTube and that game is looking a lot better with Mike Wang at the gameplay helm. Please 2k, need the framerate fixed.
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Old 08-08-2009, 08:48 AM   #332
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Re: NBA 2K10: Exclusive First Look (Gamespot)

Quote:
Originally Posted by Jonesy
Looks great to me. My only complaint with the graphics is how the jersey's hover above the player rather than to appear like real cloth sitting on their shoulders. You can see it pretty clearly in this Artest pic:


I guess it must be hard to fix because it's been in the game for years. Thats just nitpicking though and won't in any way stop me from enjoying the game and I always get both nba games each year (except for the tragedy that was live 08) so this year won't be any different.
If someone already answered this, then I apologize. Anyways, the jerzeys are separate from the skeleton model. The jerzeys have their own physics system and actually serve as a different model. It's the same reason why the fingers don't actually touch the rim on a dunk. You have two models interacting. This issue will probably never be solved unless they find a new way to code such interaction between models and other objects.
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Old 08-08-2009, 09:25 AM   #333
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Re: NBA 2K10: Exclusive First Look (Gamespot)

hmm something like the Physx engine used by Nvidia....

I have ATI so it doesnt support the phsyx engine >:[ ...i may go Nvidia for my next gen card but im going to wait if ATI has something like physx engine type...

anyway...this is the best cloth physics ive seen..


NOW if 2k decides to use this for 2k10 PC....i might jump to Nvidia sooner!!

Last edited by Goffs; 08-08-2009 at 09:35 AM.
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Old 08-08-2009, 09:45 AM   #334
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Re: NBA 2K10: Exclusive First Look (Gamespot)

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Originally Posted by mrnoobie
hmm something like the Physx engine used by Nvidia....

I have ATI so it doesnt support the phsyx engine >:[ ...i may go Nvidia for my next gen card but im going to wait if ATI has something like physx engine type...

anyway...this is the best cloth physics ive seen..
NOW if 2k decides to use this for 2k10 PC....i might jump to Nvidia sooner!!
The nice thing about Batman is that he is one model. He never changes, and the cape isn't something that surrounds him like a jersey. The jerseys in NBA 2K expand along the many different sizes of the player models. It's just something we'll have to deal with unless we don't want the jerseys to flow at all (like a painted on look where the jerseys and shorts were the body itself).

I don't think the physics engine used is entirely different between the two though. The technology is probably very similar.
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Old 08-08-2009, 01:32 PM   #335
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Re: NBA 2K10: Exclusive First Look (Gamespot)

I just wish they toned down the muscles a bit, but anyway the players look great!
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Old 08-08-2009, 02:09 PM   #336
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Re: NBA 2K10: Exclusive First Look (Gamespot)

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Originally Posted by youvalss
I just wish they toned down the muscles a bit, but anyway the players look great!
They need a variety of body types! That is my biggest problem with the "graphics".
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